#ifndef GODOT_CPP_BOXCONTAINER_HPP #define GODOT_CPP_BOXCONTAINER_HPP #include #include #include #include #include "BoxContainer.hpp" #include "Container.hpp" namespace godot { class BoxContainer : public Container { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "BoxContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum AlignMode { ALIGN_END = 2, ALIGN_BEGIN = 0, ALIGN_CENTER = 1, }; // constants // methods void add_spacer(const bool begin); BoxContainer::AlignMode get_alignment() const; void set_alignment(const int64_t alignment); }; } #endif