#ifndef GODOT_CPP_AUDIOSTREAMOGGVORBIS_HPP #define GODOT_CPP_AUDIOSTREAMOGGVORBIS_HPP #include #include #include #include #include "AudioStream.hpp" namespace godot { class AudioStreamOGGVorbis : public AudioStream { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioStreamOGGVorbis"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioStreamOGGVorbis *_new(); // methods void _set_data(const PoolByteArray data); PoolByteArray _get_data() const; void set_loop(const bool enable); bool has_loop() const; void set_loop_offset(const double seconds); double get_loop_offset() const; }; } #endif