#ifndef GODOT_CPP_AUDIOEFFECTPHASER_HPP #define GODOT_CPP_AUDIOEFFECTPHASER_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectPhaser : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectPhaser"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectPhaser *_new(); // methods void set_range_min_hz(const double hz); double get_range_min_hz() const; void set_range_max_hz(const double hz); double get_range_max_hz() const; void set_rate_hz(const double hz); double get_rate_hz() const; void set_feedback(const double fbk); double get_feedback() const; void set_depth(const double depth); double get_depth() const; }; } #endif