#ifndef GODOT_CPP_ARVRINTERFACE_HPP #define GODOT_CPP_ARVRINTERFACE_HPP #include #include #include #include #include "ARVRInterface.hpp" #include "Reference.hpp" namespace godot { class ARVRInterface : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ARVRInterface"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Tracking_status { ARVR_NOT_TRACKING = 4, ARVR_NORMAL_TRACKING = 0, ARVR_EXCESSIVE_MOTION = 1, ARVR_UNKNOWN_TRACKING = 3, ARVR_INSUFFICIENT_FEATURES = 2, }; enum Eyes { EYE_LEFT = 1, EYE_MONO = 0, EYE_RIGHT = 2, }; enum Capabilities { ARVR_EXTERNAL = 8, ARVR_STEREO = 2, ARVR_MONO = 1, ARVR_AR = 4, ARVR_NONE = 0, }; // constants // methods String get_name() const; int64_t get_capabilities() const; bool is_primary(); void set_is_primary(const bool enable); bool is_initialized(); void set_is_initialized(const bool initialized); bool initialize(); void uninitialize(); ARVRInterface::Tracking_status get_tracking_status() const; Vector2 get_render_targetsize(); bool is_stereo(); bool get_anchor_detection_is_enabled() const; void set_anchor_detection_is_enabled(const bool enable); }; } #endif