#ifndef GODOT_CPP_ARVRCONTROLLER_HPP #define GODOT_CPP_ARVRCONTROLLER_HPP #include #include #include #include #include "ARVRPositionalTracker.hpp" #include "Spatial.hpp" namespace godot { class ARVRController : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ARVRController"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ARVRController *_new(); // methods void set_controller_id(const int64_t controller_id); int64_t get_controller_id() const; String get_controller_name() const; int64_t get_joystick_id() const; int64_t is_button_pressed(const int64_t button) const; double get_joystick_axis(const int64_t axis) const; bool get_is_active() const; ARVRPositionalTracker::TrackerHand get_hand() const; double get_rumble() const; void set_rumble(const double rumble); }; } #endif