#ifndef GODOT_CPP_XMLPARSER_HPP #define GODOT_CPP_XMLPARSER_HPP #include #include #include #include #include #include namespace godot { class XMLParser : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "XMLParser"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum NodeType { NODE_COMMENT = 4, NODE_UNKNOWN = 6, NODE_ELEMENT = 1, NODE_TEXT = 3, NODE_ELEMENT_END = 2, NODE_CDATA = 5, NODE_NONE = 0, }; // constants static XMLParser *_new(); // methods Error read(); XMLParser::NodeType get_node_type(); String get_node_name() const; String get_node_data() const; int64_t get_node_offset() const; int64_t get_attribute_count() const; String get_attribute_name(const int64_t idx) const; String get_attribute_value(const int64_t idx) const; bool has_attribute(const String name) const; String get_named_attribute_value(const String name) const; String get_named_attribute_value_safe(const String name) const; bool is_empty() const; int64_t get_current_line() const; void skip_section(); Error seek(const int64_t position); Error open(const String file); Error open_buffer(const PoolByteArray buffer); }; } #endif