#ifndef GODOT_CPP_UNDOREDO_HPP #define GODOT_CPP_UNDOREDO_HPP #include #include #include #include #include namespace godot { class Object; class UndoRedo : public Object { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "UndoRedo"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum MergeMode { MERGE_DISABLE = 0, MERGE_ALL = 2, MERGE_ENDS = 1, }; // constants static UndoRedo *_new(); // methods void create_action(const String name, const int64_t merge_mode = 0); void commit_action(); Variant add_do_method(const Object *object, const String method, const Array& __var_args = Array()); Variant add_undo_method(const Object *object, const String method, const Array& __var_args = Array()); void add_do_property(const Object *object, const String property, const Variant value); void add_undo_property(const Object *object, const String property, const Variant value); void add_do_reference(const Object *object); void add_undo_reference(const Object *object); void clear_history(); String get_current_action_name() const; int64_t get_version() const; void redo(); void undo(); template Variant add_do_method(const Object *object, const String method, Args... args){ return add_do_method(object,method, Array::make(args...)); } template Variant add_undo_method(const Object *object, const String method, Args... args){ return add_undo_method(object,method, Array::make(args...)); } }; } #endif