#ifndef GODOT_CPP_IMMEDIATEGEOMETRY_HPP #define GODOT_CPP_IMMEDIATEGEOMETRY_HPP #include #include #include #include #include namespace godot { class Texture; class ImmediateGeometry : public GeometryInstance { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ImmediateGeometry"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ImmediateGeometry *_new(); // methods void begin(const int64_t primitive, const Ref texture = nullptr); void set_normal(const Vector3 normal); void set_tangent(const Plane tangent); void set_color(const Color color); void set_uv(const Vector2 uv); void set_uv2(const Vector2 uv); void add_vertex(const Vector3 position); void add_sphere(const int64_t lats, const int64_t lons, const double radius, const bool add_uv = true); void end(); void clear(); }; } #endif