#ifndef GODOT_CPP_DYNAMICFONT_HPP #define GODOT_CPP_DYNAMICFONT_HPP #include #include #include #include #include namespace godot { class DynamicFontData; class DynamicFont : public Font { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "DynamicFont"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum SpacingType { SPACING_SPACE = 3, SPACING_TOP = 0, SPACING_BOTTOM = 1, SPACING_CHAR = 2, }; // constants static DynamicFont *_new(); // methods void set_font_data(const Ref data); Ref get_font_data() const; void set_size(const int64_t data); int64_t get_size() const; void set_use_mipmaps(const bool enable); bool get_use_mipmaps() const; void set_use_filter(const bool enable); bool get_use_filter() const; void set_spacing(const int64_t type, const int64_t value); int64_t get_spacing(const int64_t type) const; void add_fallback(const Ref data); void set_fallback(const int64_t idx, const Ref data); Ref get_fallback(const int64_t idx) const; void remove_fallback(const int64_t idx); int64_t get_fallback_count() const; }; } #endif