#ifndef GODOT_CPP_CONFIGFILE_HPP #define GODOT_CPP_CONFIGFILE_HPP #include #include #include #include #include namespace godot { class ConfigFile : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ConfigFile"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ConfigFile *_new(); // methods void set_value(const String section, const String key, const Variant value); Variant get_value(const String section, const String key, const Variant _default = Variant()) const; bool has_section(const String section) const; bool has_section_key(const String section, const String key) const; PoolStringArray get_sections() const; PoolStringArray get_section_keys(const String section) const; void erase_section(const String section); Error load(const String path); Error save(const String path); }; } #endif