#ifndef GODOT_CPP_AUDIOEFFECTREVERB_HPP #define GODOT_CPP_AUDIOEFFECTREVERB_HPP #include #include #include #include #include namespace godot { class AudioEffectReverb : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectReverb"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectReverb *_new(); // methods void set_predelay_msec(const double msec); double get_predelay_msec() const; void set_predelay_feedback(const double feedback); double get_predelay_feedback() const; void set_room_size(const double size); double get_room_size() const; void set_damping(const double amount); double get_damping() const; void set_spread(const double amount); double get_spread() const; void set_dry(const double amount); double get_dry() const; void set_wet(const double amount); double get_wet() const; void set_hpf(const double amount); double get_hpf() const; }; } #endif