/**************************************************************************/ /* hashfuncs.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_HASHFUNCS_HPP #define GODOT_HASHFUNCS_HPP // Needed for fastmod. #if defined(_MSC_VER) #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** * Hashing functions */ namespace godot { /** * DJB2 Hash function * @param C String * @return 32-bits hashcode */ static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) { const unsigned char *chr = (const unsigned char *)p_cstr; uint32_t hash = 5381; uint32_t c; while ((c = *chr++)) { hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */ } return hash; } static _FORCE_INLINE_ uint32_t hash_djb2_buffer(const uint8_t *p_buff, int p_len, uint32_t p_prev = 5381) { uint32_t hash = p_prev; for (int i = 0; i < p_len; i++) { hash = ((hash << 5) + hash) ^ p_buff[i]; /* hash * 33 + c */ } return hash; } static _FORCE_INLINE_ uint32_t hash_djb2_one_32(uint32_t p_in, uint32_t p_prev = 5381) { return ((p_prev << 5) + p_prev) ^ p_in; } /** * Thomas Wang's 64-bit to 32-bit Hash function: * https://web.archive.org/web/20071223173210/https:/www.concentric.net/~Ttwang/tech/inthash.htm * * @param p_int - 64-bit unsigned integer key to be hashed * @return unsigned 32-bit value representing hashcode */ static _FORCE_INLINE_ uint32_t hash_one_uint64(const uint64_t p_int) { uint64_t v = p_int; v = (~v) + (v << 18); // v = (v << 18) - v - 1; v = v ^ (v >> 31); v = v * 21; // v = (v + (v << 2)) + (v << 4); v = v ^ (v >> 11); v = v + (v << 6); v = v ^ (v >> 22); return uint32_t(v); } #define HASH_MURMUR3_SEED 0x7F07C65 // Murmurhash3 32-bit version. // All MurmurHash versions are public domain software, and the author disclaims all copyright to their code. static _FORCE_INLINE_ uint32_t hash_murmur3_one_32(uint32_t p_in, uint32_t p_seed = HASH_MURMUR3_SEED) { p_in *= 0xcc9e2d51; p_in = (p_in << 15) | (p_in >> 17); p_in *= 0x1b873593; p_seed ^= p_in; p_seed = (p_seed << 13) | (p_seed >> 19); p_seed = p_seed * 5 + 0xe6546b64; return p_seed; } static _FORCE_INLINE_ uint32_t hash_murmur3_one_float(float p_in, uint32_t p_seed = HASH_MURMUR3_SEED) { union { float f; uint32_t i; } u; // Normalize +/- 0.0 and NaN values so they hash the same. if (p_in == 0.0f) { u.f = 0.0; } else if (Math::is_nan(p_in)) { u.f = NAN; } else { u.f = p_in; } return hash_murmur3_one_32(u.i, p_seed); } static _FORCE_INLINE_ uint32_t hash_murmur3_one_64(uint64_t p_in, uint32_t p_seed = HASH_MURMUR3_SEED) { p_seed = hash_murmur3_one_32(p_in & 0xFFFFFFFF, p_seed); return hash_murmur3_one_32(p_in >> 32, p_seed); } static _FORCE_INLINE_ uint32_t hash_murmur3_one_double(double p_in, uint32_t p_seed = HASH_MURMUR3_SEED) { union { double d; uint64_t i; } u; // Normalize +/- 0.0 and NaN values so they hash the same. if (p_in == 0.0f) { u.d = 0.0; } else if (Math::is_nan(p_in)) { u.d = NAN; } else { u.d = p_in; } return hash_murmur3_one_64(u.i, p_seed); } static _FORCE_INLINE_ uint32_t hash_murmur3_one_real(real_t p_in, uint32_t p_seed = HASH_MURMUR3_SEED) { #ifdef REAL_T_IS_DOUBLE return hash_murmur3_one_double(p_in, p_seed); #else return hash_murmur3_one_float(p_in, p_seed); #endif } static _FORCE_INLINE_ uint32_t hash_rotl32(uint32_t x, int8_t r) { return (x << r) | (x >> (32 - r)); } static _FORCE_INLINE_ uint32_t hash_fmix32(uint32_t h) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } static _FORCE_INLINE_ uint32_t hash_murmur3_buffer(const void *key, int length, const uint32_t seed = HASH_MURMUR3_SEED) { // Although not required, this is a random prime number. const uint8_t *data = (const uint8_t *)key; const int nblocks = length / 4; uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4); for (int i = -nblocks; i; i++) { uint32_t k1 = blocks[i]; k1 *= c1; k1 = hash_rotl32(k1, 15); k1 *= c2; h1 ^= k1; h1 = hash_rotl32(h1, 13); h1 = h1 * 5 + 0xe6546b64; } const uint8_t *tail = (const uint8_t *)(data + nblocks * 4); uint32_t k1 = 0; switch (length & 3) { case 3: k1 ^= tail[2] << 16; [[fallthrough]]; case 2: k1 ^= tail[1] << 8; [[fallthrough]]; case 1: k1 ^= tail[0]; k1 *= c1; k1 = hash_rotl32(k1, 15); k1 *= c2; h1 ^= k1; } // Finalize with additional bit mixing. h1 ^= length; return hash_fmix32(h1); } static _FORCE_INLINE_ uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev = 5381) { union { double d; uint64_t i; } u; // Normalize +/- 0.0 and NaN values so they hash the same. if (p_in == 0.0f) { u.d = 0.0; } else if (Math::is_nan(p_in)) { u.d = NAN; } else { u.d = p_in; } return ((p_prev << 5) + p_prev) + hash_one_uint64(u.i); } template static _FORCE_INLINE_ uint32_t hash_make_uint32_t(T p_in) { union { T t; uint32_t _u32; } _u; _u._u32 = 0; _u.t = p_in; return _u._u32; } static _FORCE_INLINE_ uint64_t hash_djb2_one_float_64(double p_in, uint64_t p_prev = 5381) { union { double d; uint64_t i; } u; // Normalize +/- 0.0 and NaN values so they hash the same. if (p_in == 0.0f) { u.d = 0.0; } else if (Math::is_nan(p_in)) { u.d = NAN; } else { u.d = p_in; } return ((p_prev << 5) + p_prev) + u.i; } static _FORCE_INLINE_ uint64_t hash_djb2_one_64(uint64_t p_in, uint64_t p_prev = 5381) { return ((p_prev << 5) + p_prev) ^ p_in; } template static _FORCE_INLINE_ uint64_t hash_make_uint64_t(T p_in) { union { T t; uint64_t _u64; } _u; _u._u64 = 0; // in case p_in is smaller _u.t = p_in; return _u._u64; } template class Ref; struct HashMapHasherDefault { // Generic hash function for any type. template static _FORCE_INLINE_ uint32_t hash(const T *p_pointer) { return hash_one_uint64((uint64_t)p_pointer); } template static _FORCE_INLINE_ uint32_t hash(const Ref &p_ref) { return hash_one_uint64((uint64_t)p_ref.operator->()); } static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); } static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(p_wchar); } static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(p_uchar); } static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); } static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); } static _FORCE_INLINE_ uint32_t hash(const ObjectID &p_id) { return hash_one_uint64(p_id); } static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); } static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(p_int); } static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_murmur3_one_float(p_float); } static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_murmur3_one_double(p_double); } static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) { uint32_t h = hash_murmur3_one_32(p_vec.x); h = hash_murmur3_one_32(p_vec.y, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Vector3i &p_vec) { uint32_t h = hash_murmur3_one_32(p_vec.x); h = hash_murmur3_one_32(p_vec.y, h); h = hash_murmur3_one_32(p_vec.z, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Vector4i &p_vec) { uint32_t h = hash_murmur3_one_32(p_vec.x); h = hash_murmur3_one_32(p_vec.y, h); h = hash_murmur3_one_32(p_vec.z, h); h = hash_murmur3_one_32(p_vec.w, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Vector2 &p_vec) { uint32_t h = hash_murmur3_one_real(p_vec.x); h = hash_murmur3_one_real(p_vec.y, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Vector3 &p_vec) { uint32_t h = hash_murmur3_one_real(p_vec.x); h = hash_murmur3_one_real(p_vec.y, h); h = hash_murmur3_one_real(p_vec.z, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Vector4 &p_vec) { uint32_t h = hash_murmur3_one_real(p_vec.x); h = hash_murmur3_one_real(p_vec.y, h); h = hash_murmur3_one_real(p_vec.z, h); h = hash_murmur3_one_real(p_vec.w, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Rect2i &p_rect) { uint32_t h = hash_murmur3_one_32(p_rect.position.x); h = hash_murmur3_one_32(p_rect.position.y, h); h = hash_murmur3_one_32(p_rect.size.x, h); h = hash_murmur3_one_32(p_rect.size.y, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const Rect2 &p_rect) { uint32_t h = hash_murmur3_one_real(p_rect.position.x); h = hash_murmur3_one_real(p_rect.position.y, h); h = hash_murmur3_one_real(p_rect.size.x, h); h = hash_murmur3_one_real(p_rect.size.y, h); return hash_fmix32(h); } static _FORCE_INLINE_ uint32_t hash(const AABB &p_aabb) { uint32_t h = hash_murmur3_one_real(p_aabb.position.x); h = hash_murmur3_one_real(p_aabb.position.y, h); h = hash_murmur3_one_real(p_aabb.position.z, h); h = hash_murmur3_one_real(p_aabb.size.x, h); h = hash_murmur3_one_real(p_aabb.size.y, h); h = hash_murmur3_one_real(p_aabb.size.z, h); return hash_fmix32(h); } }; template struct HashMapComparatorDefault { static bool compare(const T &p_lhs, const T &p_rhs) { return p_lhs == p_rhs; } }; template <> struct HashMapComparatorDefault { static bool compare(const float &p_lhs, const float &p_rhs) { return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs)); } }; template <> struct HashMapComparatorDefault { static bool compare(const double &p_lhs, const double &p_rhs) { return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs)); } }; template <> struct HashMapComparatorDefault { static bool compare(const Vector2 &p_lhs, const Vector2 &p_rhs) { return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))); } }; template <> struct HashMapComparatorDefault { static bool compare(const Vector3 &p_lhs, const Vector3 &p_rhs) { return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))); } }; constexpr uint32_t HASH_TABLE_SIZE_MAX = 29; const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = { 5, 13, 23, 47, 97, 193, 389, 769, 1543, 3079, 6151, 12289, 24593, 49157, 98317, 196613, 393241, 786433, 1572869, 3145739, 6291469, 12582917, 25165843, 50331653, 100663319, 201326611, 402653189, 805306457, 1610612741, }; // Computed with elem_i = UINT64_C (0 x FFFFFFFF FFFFFFFF ) / d_i + 1, where d_i is the i-th element of the above array. const uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = { 3689348814741910324, 1418980313362273202, 802032351030850071, 392483916461905354, 190172619316593316, 95578984837873325, 47420935922132524, 23987963684927896, 11955116055547344, 5991147799191151, 2998982941588287, 1501077717772769, 750081082979285, 375261795343686, 187625172388393, 93822606204624, 46909513691883, 23456218233098, 11728086747027, 5864041509391, 2932024948977, 1466014921160, 733007198436, 366503839517, 183251896093, 91625960335, 45812983922, 22906489714, 11453246088 }; /** * Fastmod computes ( n mod d ) given the precomputed c much faster than n % d. * The implementation of fastmod is based on the following paper by Daniel Lemire et al. * Faster Remainder by Direct Computation: Applications to Compilers and Software Libraries * https://arxiv.org/abs/1902.01961 */ static _FORCE_INLINE_ uint32_t fastmod(const uint32_t n, const uint64_t c, const uint32_t d) { #if defined(_MSC_VER) // Returns the upper 64 bits of the product of two 64-bit unsigned integers. // This intrinsic function is required since MSVC does not support unsigned 128-bit integers. #if defined(_M_X64) || defined(_M_ARM64) return __umulh(c * n, d); #else // Fallback to the slower method for 32-bit platforms. return n % d; #endif // _M_X64 || _M_ARM64 #else #ifdef __SIZEOF_INT128__ // Prevent compiler warning, because we know what we are doing. uint64_t lowbits = c * n; __extension__ typedef unsigned __int128 uint128; return static_cast(((uint128)lowbits * d) >> 64); #else // Fallback to the slower method if no 128-bit unsigned integer type is available. return n % d; #endif // __SIZEOF_INT128__ #endif // _MSC_VER } } // namespace godot #endif // GODOT_HASHFUNCS_HPP