/*************************************************************************/ /* sort_array.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_SORT_ARRAY_HPP #define GODOT_SORT_ARRAY_HPP #include namespace godot { #define ERR_BAD_COMPARE(cond) \ if (unlikely(cond)) { \ ERR_PRINT("bad comparison function; sorting will be broken"); \ break; \ } template struct _DefaultComparator { _FORCE_INLINE_ bool operator()(const T &a, const T &b) const { return (a < b); } }; #ifdef DEBUG_ENABLED #define SORT_ARRAY_VALIDATE_ENABLED true #else #define SORT_ARRAY_VALIDATE_ENABLED false #endif template , bool Validate = SORT_ARRAY_VALIDATE_ENABLED> class SortArray { enum { INTROSORT_THRESHOLD = 16 }; public: Comparator compare; inline const T &median_of_3(const T &a, const T &b, const T &c) const { if (compare(a, b)) { if (compare(b, c)) { return b; } else if (compare(a, c)) { return c; } else { return a; } } else if (compare(a, c)) { return a; } else if (compare(b, c)) { return c; } else { return b; } } inline int bitlog(int n) const { int k; for (k = 0; n != 1; n >>= 1) { ++k; } return k; } /* Heap / Heapsort functions */ inline void push_heap(int p_first, int p_hole_idx, int p_top_index, T p_value, T *p_array) const { int parent = (p_hole_idx - 1) / 2; while (p_hole_idx > p_top_index && compare(p_array[p_first + parent], p_value)) { p_array[p_first + p_hole_idx] = p_array[p_first + parent]; p_hole_idx = parent; parent = (p_hole_idx - 1) / 2; } p_array[p_first + p_hole_idx] = p_value; } inline void pop_heap(int p_first, int p_last, int p_result, T p_value, T *p_array) const { p_array[p_result] = p_array[p_first]; adjust_heap(p_first, 0, p_last - p_first, p_value, p_array); } inline void pop_heap(int p_first, int p_last, T *p_array) const { pop_heap(p_first, p_last - 1, p_last - 1, p_array[p_last - 1], p_array); } inline void adjust_heap(int p_first, int p_hole_idx, int p_len, T p_value, T *p_array) const { int top_index = p_hole_idx; int second_child = 2 * p_hole_idx + 2; while (second_child < p_len) { if (compare(p_array[p_first + second_child], p_array[p_first + (second_child - 1)])) { second_child--; } p_array[p_first + p_hole_idx] = p_array[p_first + second_child]; p_hole_idx = second_child; second_child = 2 * (second_child + 1); } if (second_child == p_len) { p_array[p_first + p_hole_idx] = p_array[p_first + (second_child - 1)]; p_hole_idx = second_child - 1; } push_heap(p_first, p_hole_idx, top_index, p_value, p_array); } inline void sort_heap(int p_first, int p_last, T *p_array) const { while (p_last - p_first > 1) { pop_heap(p_first, p_last--, p_array); } } inline void make_heap(int p_first, int p_last, T *p_array) const { if (p_last - p_first < 2) { return; } int len = p_last - p_first; int parent = (len - 2) / 2; while (true) { adjust_heap(p_first, parent, len, p_array[p_first + parent], p_array); if (parent == 0) { return; } parent--; } } inline void partial_sort(int p_first, int p_last, int p_middle, T *p_array) const { make_heap(p_first, p_middle, p_array); for (int i = p_middle; i < p_last; i++) { if (compare(p_array[i], p_array[p_first])) { pop_heap(p_first, p_middle, i, p_array[i], p_array); } } sort_heap(p_first, p_middle, p_array); } inline void partial_select(int p_first, int p_last, int p_middle, T *p_array) const { make_heap(p_first, p_middle, p_array); for (int i = p_middle; i < p_last; i++) { if (compare(p_array[i], p_array[p_first])) { pop_heap(p_first, p_middle, i, p_array[i], p_array); } } } inline int partitioner(int p_first, int p_last, T p_pivot, T *p_array) const { const int unmodified_first = p_first; const int unmodified_last = p_last; while (true) { while (compare(p_array[p_first], p_pivot)) { if (Validate) { ERR_BAD_COMPARE(p_first == unmodified_last - 1); } p_first++; } p_last--; while (compare(p_pivot, p_array[p_last])) { if (Validate) { ERR_BAD_COMPARE(p_last == unmodified_first); } p_last--; } if (!(p_first < p_last)) { return p_first; } SWAP(p_array[p_first], p_array[p_last]); p_first++; } } inline void introsort(int p_first, int p_last, T *p_array, int p_max_depth) const { while (p_last - p_first > INTROSORT_THRESHOLD) { if (p_max_depth == 0) { partial_sort(p_first, p_last, p_last, p_array); return; } p_max_depth--; int cut = partitioner( p_first, p_last, median_of_3( p_array[p_first], p_array[p_first + (p_last - p_first) / 2], p_array[p_last - 1]), p_array); introsort(cut, p_last, p_array, p_max_depth); p_last = cut; } } inline void introselect(int p_first, int p_nth, int p_last, T *p_array, int p_max_depth) const { while (p_last - p_first > 3) { if (p_max_depth == 0) { partial_select(p_first, p_nth + 1, p_last, p_array); SWAP(p_first, p_nth); return; } p_max_depth--; int cut = partitioner( p_first, p_last, median_of_3( p_array[p_first], p_array[p_first + (p_last - p_first) / 2], p_array[p_last - 1]), p_array); if (cut <= p_nth) { p_first = cut; } else { p_last = cut; } } insertion_sort(p_first, p_last, p_array); } inline void unguarded_linear_insert(int p_last, T p_value, T *p_array) const { int next = p_last - 1; while (compare(p_value, p_array[next])) { if (Validate) { ERR_BAD_COMPARE(next == 0); } p_array[p_last] = p_array[next]; p_last = next; next--; } p_array[p_last] = p_value; } inline void linear_insert(int p_first, int p_last, T *p_array) const { T val = p_array[p_last]; if (compare(val, p_array[p_first])) { for (int i = p_last; i > p_first; i--) { p_array[i] = p_array[i - 1]; } p_array[p_first] = val; } else { unguarded_linear_insert(p_last, val, p_array); } } inline void insertion_sort(int p_first, int p_last, T *p_array) const { if (p_first == p_last) { return; } for (int i = p_first + 1; i != p_last; i++) { linear_insert(p_first, i, p_array); } } inline void unguarded_insertion_sort(int p_first, int p_last, T *p_array) const { for (int i = p_first; i != p_last; i++) { unguarded_linear_insert(i, p_array[i], p_array); } } inline void final_insertion_sort(int p_first, int p_last, T *p_array) const { if (p_last - p_first > INTROSORT_THRESHOLD) { insertion_sort(p_first, p_first + INTROSORT_THRESHOLD, p_array); unguarded_insertion_sort(p_first + INTROSORT_THRESHOLD, p_last, p_array); } else { insertion_sort(p_first, p_last, p_array); } } inline void sort_range(int p_first, int p_last, T *p_array) const { if (p_first != p_last) { introsort(p_first, p_last, p_array, bitlog(p_last - p_first) * 2); final_insertion_sort(p_first, p_last, p_array); } } inline void sort(T *p_array, int p_len) const { sort_range(0, p_len, p_array); } inline void nth_element(int p_first, int p_last, int p_nth, T *p_array) const { if (p_first == p_last || p_nth == p_last) { return; } introselect(p_first, p_nth, p_last, p_array, bitlog(p_last - p_first) * 2); } }; } // namespace godot #endif // GODOT_SORT_ARRAY_HPP