/*************************************************************************/ /* godot.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include #include #include #include #include namespace godot { namespace internal { const GDNativeInterface *gdn_interface = nullptr; GDNativeExtensionClassLibraryPtr library = nullptr; void *token = nullptr; } // namespace internal GDExtensionBinding::Callback GDExtensionBinding::init_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL] = {}; GDExtensionBinding::Callback GDExtensionBinding::terminate_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL] = {}; GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) { internal::gdn_interface = p_interface; internal::library = p_library; internal::token = p_library; r_initialization->initialize = initialize_level; r_initialization->deinitialize = deinitialize_level; bool has_init = false; for (int i = 0; i < GDNATIVE_MAX_INITIALIZATION_LEVEL; i++) { if (init_callbacks[i]) { r_initialization->minimum_initialization_level = GDNativeInitializationLevel(i); has_init = true; } } ERR_FAIL_COND_V_MSG(!has_init, false, "At least one initialization callback must be defined."); Variant::init_bindings(); return true; } void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) { ClassDB::current_level = p_level; if (init_callbacks[p_level]) { init_callbacks[p_level](); } ClassDB::initialize(p_level); } void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) { ClassDB::current_level = p_level; ClassDB::deinitialize(p_level); if (terminate_callbacks[p_level]) { terminate_callbacks[p_level](); } } void GDExtensionBinding::InitObject::register_core_initializer(Callback p_core_init) const { GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_CORE] = p_core_init; } void GDExtensionBinding::InitObject::register_server_initializer(Callback p_server_init) const { GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_SERVERS] = p_server_init; } void GDExtensionBinding::InitObject::register_scene_initializer(Callback p_scene_init) const { GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_SCENE] = p_scene_init; } void GDExtensionBinding::InitObject::register_driver_initializer(Callback p_driver_init) const { GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_DRIVER] = p_driver_init; } void GDExtensionBinding::InitObject::register_editor_initializer(Callback p_editor_init) const { GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_EDITOR] = p_editor_init; } void GDExtensionBinding::InitObject::register_core_terminator(Callback p_core_terminate) const { GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_CORE] = p_core_terminate; } void GDExtensionBinding::InitObject::register_server_terminator(Callback p_server_terminate) const { GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_SERVERS] = p_server_terminate; } void GDExtensionBinding::InitObject::register_scene_terminator(Callback p_scene_terminate) const { GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_SCENE] = p_scene_terminate; } void GDExtensionBinding::InitObject::register_driver_terminator(Callback p_driver_terminate) const { GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_DRIVER] = p_driver_terminate; } void GDExtensionBinding::InitObject::register_editor_terminator(Callback p_editor_terminate) const { GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_EDITOR] = p_editor_terminate; } GDNativeBool GDExtensionBinding::InitObject::init() const { return GDExtensionBinding::init(gdn_interface, library, initialization); } } // namespace godot extern "C" { void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) { godot::GDExtensionBinding::initialize_level(userdata, p_level); } void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) { godot::GDExtensionBinding::deinitialize_level(userdata, p_level); } }