#!python import json # comment. def generate_bindings(path): classes = json.load(open(path)) icalls = set() for c in classes: # print c['name'] used_classes = get_used_classes(c) header = generate_class_header(used_classes, c) impl = generate_class_implementation(icalls, used_classes, c) header_file = open("include/" + strip_name(c["name"]) + ".hpp", "w+") header_file.write(header) source_file = open("src/" + strip_name(c["name"]) + ".cpp", "w+") source_file.write(impl) icall_header_file = open("src/__icalls.hpp", "w+") icall_header_file.write(generate_icall_header(icalls)) icall_source_file = open("src/__icalls.cpp", "w+") icall_source_file.write(generate_icall_implementation(icalls)) def generate_class_header(used_classes, c): source = [] source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP") source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP") source.append("") source.append("#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)") source.append("# define GD_CPP_BINDING_API __declspec(dllexport)") source.append("#elif defined(_WIN32)") source.append("# define GD_CPP_BINDING_API __declspec(dllimport)") source.append("#else") source.append("# define GD_CPP_BINDING_API") source.append("#endif"); source.append("") source.append("") source.append("") source.append("") source.append("#include ") source.append("") source.append("#include ") if c["base_class"] != "": source.append("#include <" + strip_name(c["base_class"]) + ".hpp>") source.append("namespace godot {") source.append("") for used_type in used_classes: source.append("class " + strip_name(used_type) + ";") source.append("") # generate the class definition here source.append("class GD_CPP_BINDING_API " + strip_name(c["name"]) + ("" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {") source.append("public:") source.append("") # ___get_class_name source.append("\tstatic inline char *___get_class_name() { return (char *) \"" + strip_name(c["name"]) + "\"; }") source.append("\t// constants") for name in c["constants"]: source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";") if c["instanciable"]: source.append("\tstatic void *operator new(size_t);") source.append("\tstatic void operator delete(void *);") source.append("") source.append("\n\t// methods") for method in c["methods"]: method_signature = "" method_signature += "static " if c["singleton"] else "" method_signature += strip_name(method["return_type"]) method_signature += " *" if is_class_type(method["return_type"]) else " " method_signature += escape_cpp(method["name"]) + "(" has_default_argument = False for i, argument in enumerate(method["arguments"]): method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ") method_signature += escape_cpp(argument["name"]) # default arguments def escape_default_arg(_type, default_value): if _type == "Color": return "Color(" + default_value + ")" if _type == "bool" or _type == "int": return default_value.lower() if _type == "Array": return "Array()" if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray"]: return _type + "()" if _type == "Vector2": return "Vector2" + default_value if _type == "Vector3": return "Vector3" + default_value if _type == "Transform": return "Transform()" if _type == "Transform2D": return "Transform2D()" if _type == "Rect2": return "Rect2" + default_value if _type == "Variant": return "Variant()" if default_value == "Null" else default_value if _type == "String": return "\"" + default_value + "\"" if _type == "RID": return "RID()" if default_value == "Null" or default_value == "[Object:null]": return "nullptr" return default_value if argument["has_default_value"] or has_default_argument: method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"]) has_default_argument = True if i != len(method["arguments"]) - 1: method_signature += ", " if method["has_varargs"]: if len(method["arguments"]) > 0: method_signature += ", " method_signature += "const Array& __var_args = Array()" method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "") source.append("\t" + method_signature + ";") source.append("};") source.append("") source.append("}") source.append("") source.append("#endif") return "\n".join(source) def generate_class_implementation(icalls, used_classes, c): source = [] source.append("#include <" + strip_name(c["name"]) + ".hpp>") source.append("") source.append("") source.append("#include ") source.append("#include ") source.append("") source.append("#include \"__icalls.hpp\"") source.append("") source.append("") for used_class in used_classes: source.append("#include <" + strip_name(used_class) + ".hpp>") source.append("") source.append("") source.append("namespace godot {") core_object_name = ("___static_object_" + strip_name(c["name"])) if c["singleton"] else "this" source.append("") source.append("") if c["singleton"]: source.append("static godot_object *" + core_object_name + ";") source.append("") source.append("") # FIXME Test if inlining has a huge impact on binary size source.append("static inline void ___singleton_init()") source.append("{") source.append("\tif (" + core_object_name + " == nullptr) {") source.append("\t\t" + core_object_name + " = godot_global_get_singleton(\"" + c["name"] + "\");") source.append("\t}") source.append("}") source.append("") source.append("") if c["instanciable"]: source.append("void *" + strip_name(c["name"]) + "::operator new(size_t)") source.append("{") source.append("\treturn godot_get_class_constructor(\"" + c["name"] + "\")();") source.append("}") source.append("void " + strip_name(c["name"]) + "::operator delete(void *ptr)") source.append("{") source.append("\tgodot_object_destroy((godot_object *)ptr);") source.append("}") for method in c["methods"]: method_signature = "" method_signature += strip_name(method["return_type"]) method_signature += " *" if is_class_type(method["return_type"]) else " " method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "(" for i, argument in enumerate(method["arguments"]): method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ") method_signature += escape_cpp(argument["name"]) if i != len(method["arguments"]) - 1: method_signature += ", " if method["has_varargs"]: if len(method["arguments"]) > 0: method_signature += ", " method_signature += "const Array& __var_args" method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "") source.append(method_signature + " {") if c["singleton"]: source.append("\t___singleton_init();") source.append("\tstatic godot_method_bind *mb = NULL;") source.append("\tif (mb == NULL) {") source.append("\t\tmb = godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");") source.append("\t}") return_statement = "" if method["return_type"] != "void": return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "") def get_icall_type_name(name): if is_class_type(name): return "Object" return name if method["is_virtual"] or method["has_varargs"]: if len(method["arguments"]) != 0: source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];") for i, argument in enumerate(method["arguments"]): source.append("\tgodot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);") source.append("") for i, argument in enumerate(method["arguments"]): source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";") source.append("") size = "" if method["has_varargs"]: size = "(__var_args.size() + " + str(len(method["arguments"])) + ")" else: size = "(" + str(len(method["arguments"])) + ")" source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");") source.append("") for i, argument in enumerate(method["arguments"]): source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];") source.append("") if method["has_varargs"]: source.append("\tfor (int i = 0; i < __var_args.size(); i++) {") source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];") source.append("\t}") source.append("") source.append("\tVariant __result;") source.append("\t*(godot_variant *) &__result = godot_method_bind_call(mb, (godot_object *) " + core_object_name + ", (const godot_variant **) __args, " + size + ", nullptr);") source.append("") for i, argument in enumerate(method["arguments"]): source.append("\tgodot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);") source.append("") if method["return_type"] != "void": cast = "" if is_class_type(method["return_type"]): cast += "(" + strip_name(method["return_type"]) + " *) (Object *) " source.append("\treturn " + cast + "__result;") else: args = [] for arg in method["arguments"]: args.append(get_icall_type_name(arg["type"])) icall_ret_type = get_icall_type_name(method["return_type"]) icall_sig = tuple((icall_ret_type, tuple(args))) icalls.add(icall_sig) icall_name = get_icall_name(icall_sig) return_statement += icall_name + "(mb, (godot_object *) " + core_object_name for arg in method["arguments"]: return_statement += ", " + escape_cpp(arg["name"]) return_statement += ")" source.append("\t" + return_statement + ";") source.append("}") source.append("") source.append("}") return "\n".join(source) def generate_icall_header(icalls): source = [] source.append("#ifndef GODOT_CPP__ICALLS_HPP") source.append("#define GODOT_CPP__ICALLS_HPP") source.append("") source.append("#include ") source.append("") source.append("") source.append("#include ") source.append("#include ") source.append("") source.append("") source.append("namespace godot {") source.append("") for icall in icalls: ret_type = icall[0] args = icall[1] method_signature = "" method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst" for arg in args: method_signature += ", const " if is_core_type(arg): method_signature += arg + "&" elif is_primitive(arg): method_signature += arg else: method_signature += "Object *" method_signature += ");" source.append(method_signature) source.append("") source.append("}") source.append("") source.append("#endif") return "\n".join(source) def generate_icall_implementation(icalls): source = [] source.append("#include \"__icalls.hpp\"") source.append("") source.append("#include ") source.append("") source.append("") source.append("#include ") source.append("#include ") source.append("") source.append("") source.append("namespace godot {") source.append("") for icall in icalls: ret_type = icall[0] args = icall[1] method_signature = "" method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst" for i, arg in enumerate(args): method_signature += ", const " if is_core_type(arg): method_signature += arg + "& " elif is_primitive(arg): method_signature += arg + " " else: method_signature += "Object *" method_signature += "arg" + str(i) method_signature += ")" source.append(method_signature + " {") if ret_type != "void": source.append("\t" + strip_name(ret_type) + (" *" if is_class_type(ret_type) else " ") + "ret;") if is_class_type(ret_type): source.append("\tret = nullptr;") source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {") for i, arg in enumerate(args): wrapped_argument = "\t\t" if is_primitive(arg) or is_core_type(arg): wrapped_argument += "(void *) &arg" + str(i) else: wrapped_argument += "(void *) arg" + str(i) wrapped_argument += "," source.append(wrapped_argument) source.append("\t};") source.append("") source.append("\tgodot_method_bind_ptrcall(mb, inst, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");") if ret_type != "void": source.append("\treturn ret;") source.append("}") source.append("}") source.append("") return "\n".join(source) def return_type(t): if is_class_type(t): return "Object *" return t + " " def get_icall_name(sig): ret_type = sig[0] args = sig[1] name = "___godot_icall_" name += strip_name(ret_type) for arg in args: name += "_" + strip_name(arg) return name def get_used_classes(c): classes = [] for method in c["methods"]: if is_class_type(method["return_type"]) and not (method["return_type"] in classes): classes.append(method["return_type"]) for arg in method["arguments"]: if is_class_type(arg["type"]) and not (arg["type"] in classes): classes.append(arg["type"]) return classes def strip_name(name): if name[0] == '_': return name[1:] return name def is_class_type(name): return not is_core_type(name) and not is_primitive(name) def is_core_type(name): core_types = ["Array", "Basis", "Color", "Dictionary", "Error", "NodePath", "Plane", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array", "PoolVector3Array", "PoolColorArray", "Quat", "Rect2", "Rect3", "RID", "String", "Transform", "Transform2D", "Variant", "Vector2", "Vector3"] return name in core_types def is_primitive(name): core_types = ["int", "bool", "real", "float", "void"] return name in core_types def escape_cpp(name): escapes = { "class": "_class", "char": "_char", "short": "_short", "bool": "_bool", "int": "_int", "default": "_default", "case": "_case", "switch": "_switch", "export": "_export", "template": "_template", "new": "new_" } if name in escapes: return escapes[name] return name