#ifndef GODOT_CPP_WEBSOCKETSERVER_HPP #define GODOT_CPP_WEBSOCKETSERVER_HPP #include #include #include #include #include "WebSocketMultiplayerPeer.hpp" namespace godot { class WebSocketServer : public WebSocketMultiplayerPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "WebSocketServer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static WebSocketServer *_new(); // methods bool is_listening() const; Error listen(const int64_t port, const PoolStringArray protocols = PoolStringArray(), const bool gd_mp_api = false); void stop(); bool has_peer(const int64_t id) const; String get_peer_address(const int64_t id) const; int64_t get_peer_port(const int64_t id) const; void disconnect_peer(const int64_t id); }; } #endif