#ifndef GODOT_CPP_TEXTURERECT_HPP #define GODOT_CPP_TEXTURERECT_HPP #include #include #include #include #include "TextureRect.hpp" #include "Control.hpp" namespace godot { class Texture; class TextureRect : public Control { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "TextureRect"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum StretchMode { STRETCH_SCALE = 1, STRETCH_KEEP = 3, STRETCH_KEEP_ASPECT = 5, STRETCH_SCALE_ON_EXPAND = 0, STRETCH_TILE = 2, STRETCH_KEEP_ASPECT_CENTERED = 6, STRETCH_KEEP_CENTERED = 4, STRETCH_KEEP_ASPECT_COVERED = 7, }; // constants static TextureRect *_new(); // methods void set_texture(const Ref texture); Ref get_texture() const; void set_expand(const bool enable); bool has_expand() const; void set_stretch_mode(const int64_t stretch_mode); TextureRect::StretchMode get_stretch_mode() const; }; } #endif