#ifndef GODOT_CPP_STREAMPEERSSL_HPP #define GODOT_CPP_STREAMPEERSSL_HPP #include #include #include #include #include "StreamPeerSSL.hpp" #include "StreamPeer.hpp" namespace godot { class StreamPeer; class StreamPeerSSL : public StreamPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "StreamPeerSSL"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Status { STATUS_ERROR_HOSTNAME_MISMATCH = 3, STATUS_ERROR_NO_CERTIFICATE = 2, STATUS_CONNECTED = 1, STATUS_DISCONNECTED = 0, }; // constants static StreamPeerSSL *_new(); // methods void poll(); Error accept_stream(const Ref stream); Error connect_to_stream(const Ref stream, const bool validate_certs = false, const String for_hostname = ""); StreamPeerSSL::Status get_status() const; void disconnect_from_stream(); }; } #endif