#ifndef GODOT_CPP_SPINBOX_HPP #define GODOT_CPP_SPINBOX_HPP #include #include #include #include #include "Range.hpp" namespace godot { class InputEvent; class LineEdit; class SpinBox : public Range { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "SpinBox"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static SpinBox *_new(); // methods void _gui_input(const Ref arg0); void _text_entered(const String arg0); void set_suffix(const String suffix); String get_suffix() const; void set_prefix(const String prefix); String get_prefix() const; void set_editable(const bool editable); bool is_editable() const; void _line_edit_focus_exit(); LineEdit *get_line_edit(); void _line_edit_input(const Ref arg0); void _range_click_timeout(); }; } #endif