#ifndef GODOT_CPP_SCENESTATE_HPP #define GODOT_CPP_SCENESTATE_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class PackedScene; class SceneState : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "SceneState"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum GenEditState { GEN_EDIT_STATE_INSTANCE = 1, GEN_EDIT_STATE_DISABLED = 0, GEN_EDIT_STATE_MAIN = 2, }; // constants // methods int64_t get_node_count() const; String get_node_type(const int64_t idx) const; String get_node_name(const int64_t idx) const; NodePath get_node_path(const int64_t idx, const bool for_parent = false) const; NodePath get_node_owner_path(const int64_t idx) const; bool is_node_instance_placeholder(const int64_t idx) const; String get_node_instance_placeholder(const int64_t idx) const; Ref get_node_instance(const int64_t idx) const; PoolStringArray get_node_groups(const int64_t idx) const; int64_t get_node_index(const int64_t idx) const; int64_t get_node_property_count(const int64_t idx) const; String get_node_property_name(const int64_t idx, const int64_t prop_idx) const; Variant get_node_property_value(const int64_t idx, const int64_t prop_idx) const; int64_t get_connection_count() const; NodePath get_connection_source(const int64_t idx) const; String get_connection_signal(const int64_t idx) const; NodePath get_connection_target(const int64_t idx) const; String get_connection_method(const int64_t idx) const; int64_t get_connection_flags(const int64_t idx) const; Array get_connection_binds(const int64_t idx) const; }; } #endif