#ifndef GODOT_CPP_RESOURCESAVER_HPP #define GODOT_CPP_RESOURCESAVER_HPP #include #include #include #include #include "Object.hpp" namespace godot { class Resource; class ResourceSaver : public Object { static ResourceSaver *_singleton; ResourceSaver(); public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline ResourceSaver *get_singleton() { if (!ResourceSaver::_singleton) { ResourceSaver::_singleton = new ResourceSaver; } return ResourceSaver::_singleton; } static inline const char *___get_class_name() { return (const char *) "ResourceSaver"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum SaverFlags { FLAG_CHANGE_PATH = 4, FLAG_BUNDLE_RESOURCES = 2, FLAG_COMPRESS = 32, FLAG_RELATIVE_PATHS = 1, FLAG_SAVE_BIG_ENDIAN = 16, FLAG_OMIT_EDITOR_PROPERTIES = 8, }; // constants // methods Error save(const String path, const Ref resource, const int64_t flags = 0); PoolStringArray get_recognized_extensions(const Ref type); }; } #endif