#ifndef GODOT_CPP_RESOURCE_HPP #define GODOT_CPP_RESOURCE_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Node; class Resource; class Resource : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Resource"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Resource *_new(); // methods void _setup_local_to_scene(); void set_path(const String path); void take_over_path(const String path); String get_path() const; void set_name(const String name); String get_name() const; RID get_rid() const; void set_local_to_scene(const bool enable); bool is_local_to_scene() const; Node *get_local_scene() const; void setup_local_to_scene(); Ref duplicate(const bool subresources = false) const; }; } #endif