#ifndef GODOT_CPP_PROXIMITYGROUP_HPP #define GODOT_CPP_PROXIMITYGROUP_HPP #include #include #include #include #include "ProximityGroup.hpp" #include "Spatial.hpp" namespace godot { class ProximityGroup : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ProximityGroup"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum DispatchMode { MODE_SIGNAL = 1, MODE_PROXY = 0, }; // constants static ProximityGroup *_new(); // methods void set_group_name(const String name); String get_group_name() const; void set_dispatch_mode(const int64_t mode); ProximityGroup::DispatchMode get_dispatch_mode() const; void set_grid_radius(const Vector3 radius); Vector3 get_grid_radius() const; void broadcast(const String name, const Variant parameters); void _proximity_group_broadcast(const String name, const Variant params); }; } #endif