#ifndef GODOT_CPP_MARSHALLS_HPP #define GODOT_CPP_MARSHALLS_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Marshalls : public Reference { static Marshalls *_singleton; Marshalls(); public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline Marshalls *get_singleton() { if (!Marshalls::_singleton) { Marshalls::_singleton = new Marshalls; } return Marshalls::_singleton; } static inline const char *___get_class_name() { return (const char *) "Marshalls"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods String variant_to_base64(const Variant variant); Variant base64_to_variant(const String base64_str); String raw_to_base64(const PoolByteArray array); PoolByteArray base64_to_raw(const String base64_str); String utf8_to_base64(const String utf8_str); String base64_to_utf8(const String base64_str); }; } #endif