#ifndef GODOT_CPP_LINE2D_HPP #define GODOT_CPP_LINE2D_HPP #include #include #include #include #include "Line2D.hpp" #include "Node2D.hpp" namespace godot { class Gradient; class Texture; class Line2D : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Line2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum LineTextureMode { LINE_TEXTURE_TILE = 1, LINE_TEXTURE_NONE = 0, }; enum LineCapMode { LINE_CAP_NONE = 0, LINE_CAP_ROUND = 2, LINE_CAP_BOX = 1, }; enum LineJointMode { LINE_JOINT_ROUND = 2, LINE_JOINT_BEVEL = 1, LINE_JOINT_SHARP = 0, }; // constants static Line2D *_new(); // methods void set_points(const PoolVector2Array points); PoolVector2Array get_points() const; void set_point_position(const int64_t i, const Vector2 position); Vector2 get_point_position(const int64_t i) const; int64_t get_point_count() const; void add_point(const Vector2 position); void remove_point(const int64_t i); void set_width(const double width); double get_width() const; void set_default_color(const Color color); Color get_default_color() const; void set_gradient(const Ref color); Ref get_gradient() const; void set_texture(const Ref texture); Ref get_texture() const; void set_texture_mode(const int64_t mode); Line2D::LineTextureMode get_texture_mode() const; void set_joint_mode(const int64_t mode); Line2D::LineJointMode get_joint_mode() const; void set_begin_cap_mode(const int64_t mode); Line2D::LineCapMode get_begin_cap_mode() const; void set_end_cap_mode(const int64_t mode); Line2D::LineCapMode get_end_cap_mode() const; void set_sharp_limit(const double limit); double get_sharp_limit() const; void set_round_precision(const int64_t precision); int64_t get_round_precision() const; void _gradient_changed(); }; } #endif