#ifndef GODOT_CPP_GEOMETRY_HPP #define GODOT_CPP_GEOMETRY_HPP #include #include #include #include #include "Object.hpp" namespace godot { class Geometry : public Object { static Geometry *_singleton; Geometry(); public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline Geometry *get_singleton() { if (!Geometry::_singleton) { Geometry::_singleton = new Geometry; } return Geometry::_singleton; } static inline const char *___get_class_name() { return (const char *) "Geometry"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Array build_box_planes(const Vector3 extents); Array build_cylinder_planes(const double radius, const double height, const int64_t sides, const int64_t axis = 2); Array build_capsule_planes(const double radius, const double height, const int64_t sides, const int64_t lats, const int64_t axis = 2); double segment_intersects_circle(const Vector2 segment_from, const Vector2 segment_to, const Vector2 circle_position, const double circle_radius); Variant segment_intersects_segment_2d(const Vector2 from_a, const Vector2 to_a, const Vector2 from_b, const Vector2 to_b); Variant line_intersects_line_2d(const Vector2 from_a, const Vector2 dir_a, const Vector2 from_b, const Vector2 dir_b); PoolVector2Array get_closest_points_between_segments_2d(const Vector2 p1, const Vector2 q1, const Vector2 p2, const Vector2 q2); PoolVector3Array get_closest_points_between_segments(const Vector3 p1, const Vector3 p2, const Vector3 q1, const Vector3 q2); Vector2 get_closest_point_to_segment_2d(const Vector2 point, const Vector2 s1, const Vector2 s2); Vector3 get_closest_point_to_segment(const Vector3 point, const Vector3 s1, const Vector3 s2); Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 point, const Vector2 s1, const Vector2 s2); Vector3 get_closest_point_to_segment_uncapped(const Vector3 point, const Vector3 s1, const Vector3 s2); int64_t get_uv84_normal_bit(const Vector3 normal); Variant ray_intersects_triangle(const Vector3 from, const Vector3 dir, const Vector3 a, const Vector3 b, const Vector3 c); Variant segment_intersects_triangle(const Vector3 from, const Vector3 to, const Vector3 a, const Vector3 b, const Vector3 c); PoolVector3Array segment_intersects_sphere(const Vector3 from, const Vector3 to, const Vector3 sphere_position, const double sphere_radius); PoolVector3Array segment_intersects_cylinder(const Vector3 from, const Vector3 to, const double height, const double radius); PoolVector3Array segment_intersects_convex(const Vector3 from, const Vector3 to, const Array planes); bool point_is_inside_triangle(const Vector2 point, const Vector2 a, const Vector2 b, const Vector2 c) const; PoolIntArray triangulate_polygon(const PoolVector2Array polygon); PoolVector2Array convex_hull_2d(const PoolVector2Array points); PoolVector3Array clip_polygon(const PoolVector3Array points, const Plane plane); Dictionary make_atlas(const PoolVector2Array sizes); }; } #endif