#ifndef GODOT_CPP_EDITORSETTINGS_HPP #define GODOT_CPP_EDITORSETTINGS_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class EditorSettings : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorSettings"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods bool has_setting(const String name) const; void set_setting(const String name, const Variant value); Variant get_setting(const String name) const; void erase(const String property); void set_initial_value(const String name, const Variant value, const bool update_current); bool property_can_revert(const String name); Variant property_get_revert(const String name); void add_property_info(const Dictionary info); String get_settings_dir() const; String get_project_settings_dir() const; void set_favorite_dirs(const PoolStringArray dirs); PoolStringArray get_favorite_dirs() const; void set_recent_dirs(const PoolStringArray dirs); PoolStringArray get_recent_dirs() const; }; } #endif