#ifndef GODOT_CPP_EDITORIMPORTPLUGIN_HPP #define GODOT_CPP_EDITORIMPORTPLUGIN_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class EditorImportPlugin : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorImportPlugin"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static EditorImportPlugin *_new(); // methods String get_importer_name(); String get_visible_name(); int64_t get_preset_count(); String get_preset_name(const int64_t preset); Array get_recognized_extensions(); Array get_import_options(const int64_t preset); String get_save_extension(); String get_resource_type(); double get_priority(); int64_t get_import_order(); bool get_option_visibility(const String option, const Dictionary options); int64_t import(const String source_file, const String save_path, const Dictionary options, const Array r_platform_variants, const Array r_gen_files); }; } #endif