#ifndef GODOT_CPP_EDITORFILESYSTEMDIRECTORY_HPP #define GODOT_CPP_EDITORFILESYSTEMDIRECTORY_HPP #include #include #include #include #include "Object.hpp" namespace godot { class EditorFileSystemDirectory; class EditorFileSystemDirectory : public Object { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorFileSystemDirectory"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static EditorFileSystemDirectory *_new(); // methods int64_t get_subdir_count() const; EditorFileSystemDirectory *get_subdir(const int64_t idx); int64_t get_file_count() const; String get_file(const int64_t idx) const; String get_file_path(const int64_t idx) const; String get_file_type(const int64_t idx) const; bool get_file_import_is_valid(const int64_t idx) const; String get_name(); String get_path() const; EditorFileSystemDirectory *get_parent(); int64_t find_file_index(const String name) const; int64_t find_dir_index(const String name) const; }; } #endif