#ifndef GODOT_CPP_EDITOREXPORTPLUGIN_HPP #define GODOT_CPP_EDITOREXPORTPLUGIN_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class EditorExportPlugin : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorExportPlugin"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static EditorExportPlugin *_new(); // methods void _export_file(const String path, const String type, const PoolStringArray features); void _export_begin(const PoolStringArray features, const bool is_debug, const String path, const int64_t flags); void add_shared_object(const String path, const PoolStringArray tags); void add_file(const String path, const PoolByteArray file, const bool remap); void add_ios_framework(const String path); void add_ios_plist_content(const String plist_content); void add_ios_linker_flags(const String flags); void add_ios_bundle_file(const String path); void add_ios_cpp_code(const String code); void skip(); }; } #endif