#ifndef GODOT_CPP_DIRECTORY_HPP #define GODOT_CPP_DIRECTORY_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Directory : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Directory"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Directory *_new(); // methods Error open(const String path); Error list_dir_begin(const bool skip_navigational = false, const bool skip_hidden = false); String get_next(); bool current_is_dir() const; void list_dir_end(); int64_t get_drive_count(); String get_drive(const int64_t idx); int64_t get_current_drive(); Error change_dir(const String todir); String get_current_dir(); Error make_dir(const String path); Error make_dir_recursive(const String path); bool file_exists(const String path); bool dir_exists(const String path); int64_t get_space_left(); Error copy(const String from, const String to); Error rename(const String from, const String to); Error remove(const String path); }; } #endif