#ifndef GODOT_CPP_AUDIOSTREAMSAMPLE_HPP #define GODOT_CPP_AUDIOSTREAMSAMPLE_HPP #include #include #include #include #include "AudioStreamSample.hpp" #include "AudioStream.hpp" namespace godot { class AudioStreamSample : public AudioStream { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioStreamSample"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum LoopMode { LOOP_PING_PONG = 2, LOOP_FORWARD = 1, LOOP_DISABLED = 0, }; enum Format { FORMAT_8_BITS = 0, FORMAT_IMA_ADPCM = 2, FORMAT_16_BITS = 1, }; // constants static AudioStreamSample *_new(); // methods void set_format(const int64_t format); AudioStreamSample::Format get_format() const; void set_loop_mode(const int64_t loop_mode); AudioStreamSample::LoopMode get_loop_mode() const; void set_loop_begin(const int64_t loop_begin); int64_t get_loop_begin() const; void set_loop_end(const int64_t loop_end); int64_t get_loop_end() const; void set_mix_rate(const int64_t mix_rate); int64_t get_mix_rate() const; void set_stereo(const bool stereo); bool is_stereo() const; void _set_data(const PoolByteArray data); PoolByteArray _get_data() const; }; } #endif