#ifndef GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP #define GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectCompressor : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectCompressor"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectCompressor *_new(); // methods void set_threshold(const double threshold); double get_threshold() const; void set_ratio(const double ratio); double get_ratio() const; void set_gain(const double gain); double get_gain() const; void set_attack_us(const double attack_us); double get_attack_us() const; void set_release_ms(const double release_ms); double get_release_ms() const; void set_mix(const double mix); double get_mix() const; void set_sidechain(const String sidechain); String get_sidechain() const; }; } #endif