extends "res://test_base.gd" var custom_signal_emitted = null class TestClass: func test(p_msg: String) -> String: return p_msg + " world" func _ready(): var example: Example = $Example # Signal. example.emit_custom_signal("Button", 42) assert_equal(custom_signal_emitted, ["Button", 42]) # To string. assert_equal(example.to_string(),'Example:[ GDExtension::Example <--> Instance ID:%s ]' % example.get_instance_id()) # It appears there's a bug with instance ids :-( #assert_equal($Example/ExampleMin.to_string(), 'ExampleMin:[Wrapped:%s]' % $Example/ExampleMin.get_instance_id()) # Call static methods. assert_equal(Example.test_static(9, 100), 109); # It's void and static, so all we know is that it didn't crash. Example.test_static2() # Property list. example.property_from_list = Vector3(100, 200, 300) assert_equal(example.property_from_list, Vector3(100, 200, 300)) var prop_list = example.get_property_list() for prop_info in prop_list: if prop_info['name'] == 'mouse_filter': assert_equal(prop_info['usage'], PROPERTY_USAGE_NO_EDITOR) # Call simple methods. example.simple_func() assert_equal(custom_signal_emitted, ['simple_func', 3]) example.simple_const_func() assert_equal(custom_signal_emitted, ['simple_const_func', 4]) # Pass custom reference. assert_equal(example.custom_ref_func(null), -1) var ref1 = ExampleRef.new() ref1.id = 27 assert_equal(example.custom_ref_func(ref1), 27) ref1.id += 1; assert_equal(example.custom_const_ref_func(ref1), 28) # Pass core reference. assert_equal(example.image_ref_func(null), "invalid") assert_equal(example.image_const_ref_func(null), "invalid") var image = Image.new() assert_equal(example.image_ref_func(image), "valid") assert_equal(example.image_const_ref_func(image), "valid") # Return values. assert_equal(example.return_something("some string"), "some string42") assert_equal(example.return_something_const(), get_viewport()) var null_ref = example.return_empty_ref() assert_equal(null_ref, null) var ret_ref = example.return_extended_ref() assert_not_equal(ret_ref.get_instance_id(), 0) assert_equal(ret_ref.get_id(), 0) assert_equal(example.get_v4(), Vector4(1.2, 3.4, 5.6, 7.8)) assert_equal(example.test_node_argument(example), example) # VarArg method calls. var var_ref = ExampleRef.new() assert_not_equal(example.extended_ref_checks(var_ref).get_instance_id(), var_ref.get_instance_id()) assert_equal(example.varargs_func("some", "arguments", "to", "test"), 4) assert_equal(example.varargs_func_nv("some", "arguments", "to", "test"), 46) example.varargs_func_void("some", "arguments", "to", "test") assert_equal(custom_signal_emitted, ["varargs_func_void", 5]) # Method calls with default values. assert_equal(example.def_args(), 300) assert_equal(example.def_args(50), 250) assert_equal(example.def_args(50, 100), 150) # Array and Dictionary assert_equal(example.test_array(), [1, 2]) assert_equal(example.test_tarray(), [ Vector2(1, 2), Vector2(2, 3) ]) assert_equal(example.test_dictionary(), {"hello": "world", "foo": "bar"}) var array: Array[int] = [1, 2, 3] assert_equal(example.test_tarray_arg(array), 6) example.callable_bind() assert_equal(custom_signal_emitted, ["bound", 11]) # String += operator assert_equal(example.test_string_ops(), "ABCĎE") # UtilityFunctions::str() assert_equal(example.test_str_utility(), "Hello, World! The answer is 42") # Test converting string to char* and doing comparison. assert_equal(example.test_string_is_fourty_two("blah"), false) assert_equal(example.test_string_is_fourty_two("fourty two"), true) # String::resize(). assert_equal(example.test_string_resize("What"), "What!?") # mp_callable() with void method. var mp_callable: Callable = example.test_callable_mp() assert_equal(mp_callable.is_valid(), true) mp_callable.call(example, "void", 36) assert_equal(custom_signal_emitted, ["unbound_method1: Example - void", 36]) # Check that it works with is_connected(). assert_equal(example.renamed.is_connected(mp_callable), false) example.renamed.connect(mp_callable) assert_equal(example.renamed.is_connected(mp_callable), true) # Make sure a new object is still treated as equivalent. assert_equal(example.renamed.is_connected(example.test_callable_mp()), true) assert_equal(mp_callable.hash(), example.test_callable_mp().hash()) example.renamed.disconnect(mp_callable) assert_equal(example.renamed.is_connected(mp_callable), false) # mp_callable() with return value. var mp_callable_ret: Callable = example.test_callable_mp_ret() assert_equal(mp_callable_ret.call(example, "test", 77), "unbound_method2: Example - test - 77") # mp_callable() with const method and return value. var mp_callable_retc: Callable = example.test_callable_mp_retc() assert_equal(mp_callable_retc.call(example, "const", 101), "unbound_method3: Example - const - 101") # mp_callable_static() with void method. var mp_callable_static: Callable = example.test_callable_mp_static() mp_callable_static.call(example, "static", 83) assert_equal(custom_signal_emitted, ["unbound_static_method1: Example - static", 83]) # Check that it works with is_connected(). assert_equal(example.renamed.is_connected(mp_callable_static), false) example.renamed.connect(mp_callable_static) assert_equal(example.renamed.is_connected(mp_callable_static), true) # Make sure a new object is still treated as equivalent. assert_equal(example.renamed.is_connected(example.test_callable_mp_static()), true) assert_equal(mp_callable_static.hash(), example.test_callable_mp_static().hash()) example.renamed.disconnect(mp_callable_static) assert_equal(example.renamed.is_connected(mp_callable_static), false) # mp_callable_static() with return value. var mp_callable_static_ret: Callable = example.test_callable_mp_static_ret() assert_equal(mp_callable_static_ret.call(example, "static-ret", 84), "unbound_static_method2: Example - static-ret - 84") # CallableCustom. var custom_callable: Callable = example.test_custom_callable(); assert_equal(custom_callable.is_custom(), true); assert_equal(custom_callable.is_valid(), true); assert_equal(custom_callable.call(), "Hi") assert_equal(custom_callable.hash(), 27); assert_equal(custom_callable.get_object(), null); assert_equal(custom_callable.get_method(), ""); assert_equal(str(custom_callable), ""); # PackedArray iterators assert_equal(example.test_vector_ops(), 105) assert_equal(example.test_vector_init_list(), 105) # Properties. assert_equal(example.group_subgroup_custom_position, Vector2(0, 0)) example.group_subgroup_custom_position = Vector2(50, 50) assert_equal(example.group_subgroup_custom_position, Vector2(50, 50)) # Test Object::cast_to<>() and that correct wrappers are being used. var control = Control.new() var sprite = Sprite2D.new() var example_ref = ExampleRef.new() assert_equal(example.test_object_cast_to_node(control), true) assert_equal(example.test_object_cast_to_control(control), true) assert_equal(example.test_object_cast_to_example(control), false) assert_equal(example.test_object_cast_to_node(example), true) assert_equal(example.test_object_cast_to_control(example), true) assert_equal(example.test_object_cast_to_example(example), true) assert_equal(example.test_object_cast_to_node(sprite), true) assert_equal(example.test_object_cast_to_control(sprite), false) assert_equal(example.test_object_cast_to_example(sprite), false) assert_equal(example.test_object_cast_to_node(example_ref), false) assert_equal(example.test_object_cast_to_control(example_ref), false) assert_equal(example.test_object_cast_to_example(example_ref), false) control.queue_free() sprite.queue_free() # Test that passing null for objects works as expected too. var example_null : Example = null assert_equal(example.test_object_cast_to_node(example_null), false) # Test conversions to and from Variant. assert_equal(example.test_variant_vector2i_conversion(Vector2i(1, 1)), Vector2i(1, 1)) assert_equal(example.test_variant_vector2i_conversion(Vector2(1.0, 1.0)), Vector2i(1, 1)) assert_equal(example.test_variant_int_conversion(10), 10) assert_equal(example.test_variant_int_conversion(10.0), 10) assert_equal(example.test_variant_float_conversion(10.0), 10.0) assert_equal(example.test_variant_float_conversion(10), 10.0) # Test that ptrcalls from GDExtension to the engine are correctly encoding Object and RefCounted. var new_node = Node.new() example.test_add_child(new_node) assert_equal(new_node.get_parent(), example) var new_tileset = TileSet.new() var new_tilemap = TileMap.new() example.test_set_tileset(new_tilemap, new_tileset) assert_equal(new_tilemap.tile_set, new_tileset) new_tilemap.queue_free() # Test variant call. var test_obj = TestClass.new() assert_equal(example.test_variant_call(test_obj), "hello world") # Constants. assert_equal(Example.FIRST, 0) assert_equal(Example.ANSWER_TO_EVERYTHING, 42) assert_equal(Example.CONSTANT_WITHOUT_ENUM, 314) # BitFields. assert_equal(Example.FLAG_ONE, 1) assert_equal(Example.FLAG_TWO, 2) assert_equal(example.test_bitfield(0), 0) assert_equal(example.test_bitfield(Example.FLAG_ONE | Example.FLAG_TWO), 3) # Test variant iterator. assert_equal(example.test_variant_iterator([10, 20, 30]), [15, 25, 35]) assert_equal(example.test_variant_iterator(null), "iter_init: not valid") # RPCs. assert_equal(example.return_last_rpc_arg(), 0) example.test_rpc(42) assert_equal(example.return_last_rpc_arg(), 42) example.test_send_rpc(100) assert_equal(example.return_last_rpc_arg(), 100) # Virtual method. var event = InputEventKey.new() event.key_label = KEY_H event.unicode = 72 get_viewport().push_input(event) assert_equal(custom_signal_emitted, ["_input: H", 72]) # Check NOTIFICATION_POST_INITIALIZED, both when created from GDScript and godot-cpp. var new_example_ref = ExampleRef.new() assert_equal(new_example_ref.was_post_initialized(), true) assert_equal(example.test_post_initialize(), true) # Test that we can access an engine singleton. assert_equal(example.test_use_engine_singleton(), OS.get_name()) # Test that notifications happen on both parent and child classes. var example_child = $ExampleChild assert_equal(example_child.get_value1(), 11) assert_equal(example_child.get_value2(), 33) example_child.notification(NOTIFICATION_ENTER_TREE, true) assert_equal(example_child.get_value1(), 11) assert_equal(example_child.get_value2(), 22) exit_with_status() func _on_Example_custom_signal(signal_name, value): custom_signal_emitted = [signal_name, value]