# Used with android toolchain at $ANDROID_NDK/build/cmake/android.toolchain.cmake set(ARCH "arm64" CACHE STRING "Target architecture (arm64, x86_64, arm32, x86_32, CUSTOM") if(${ANDROID_PLATFORM} VERSION_LESS 21) message(FATAL_ERROR "Minimum supported API level is 21 (-DANDROID_PLATFORM=21)") endif() # This must be kept in sync with the value in https://github.com/godotengine/godot/blob/master/platform/android/detect.py#L58. set(ANDROID_NDK_VERSION_EXPECTED "23.2.8568313") if(NOT "${ANDROID_NDK_REVISION}" STREQUAL "${ANDROID_NDK_VERSION_EXPECTED}") message(FATAL_ERROR "Android NDK version '${ANDROID_NDK_VERSION_EXPECTED}' expected, got '${ANDROID_NDK_REVISION}'") endif() string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}") set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture") list(APPEND GODOT_DEFINITIONS ANDROID_ENABLED UNIX_ENABLED ) list(APPEND GODOT_CC_FLAGS $<$: --target=armv7a-linux-androideabi${ANDROID_PLATFORM} -march=armv7-a -mfpu=neon > $<$: --target=aarch64-linux-android${ANDROID_PLATFORM} -march=armv8-a > $<$: --target=i686-linux-android${ANDROID_PLATFORM} -march=i686 -mstackrealign > $<$: --target=x86_64-linux-android${ANDROID_PLATFORM} -march=x86-64 > ) list(APPEND GODOT_LINK_FLAGS $<$: --target=armv7a-linux-androideabi${ANDROID_PLATFORM} -march=armv7-a > $<$: --target=aarch64-linux-android${ANDROID_PLATFORM} -march=armv8-a > $<$: --target=i686-linux-android${ANDROID_PLATFORM} -march=i686 > $<$: --target=x86_64-linux-android${ANDROID_PLATFORM} -march=x86-64 > ) string(APPEND LIBRARY_SUFFIX ".${ARCH}")