/**************************************************************************/ /* variant.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_VARIANT_HPP #define GODOT_VARIANT_HPP #include #include #include #include #include namespace godot { class ObjectID; class Variant { uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 }; _FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast(&opaque); } friend class GDExtensionBinding; friend class MethodBind; static void init_bindings(); public: enum Type { NIL, // atomic types BOOL, INT, FLOAT, STRING, // math types VECTOR2, VECTOR2I, RECT2, RECT2I, VECTOR3, VECTOR3I, TRANSFORM2D, VECTOR4, VECTOR4I, PLANE, QUATERNION, AABB, BASIS, TRANSFORM3D, PROJECTION, // misc types COLOR, STRING_NAME, NODE_PATH, RID, OBJECT, CALLABLE, SIGNAL, DICTIONARY, ARRAY, // typed arrays PACKED_BYTE_ARRAY, PACKED_INT32_ARRAY, PACKED_INT64_ARRAY, PACKED_FLOAT32_ARRAY, PACKED_FLOAT64_ARRAY, PACKED_STRING_ARRAY, PACKED_VECTOR2_ARRAY, PACKED_VECTOR3_ARRAY, PACKED_COLOR_ARRAY, VARIANT_MAX }; enum Operator { // comparison OP_EQUAL, OP_NOT_EQUAL, OP_LESS, OP_LESS_EQUAL, OP_GREATER, OP_GREATER_EQUAL, // mathematic OP_ADD, OP_SUBTRACT, OP_MULTIPLY, OP_DIVIDE, OP_NEGATE, OP_POSITIVE, OP_MODULE, // bitwise OP_SHIFT_LEFT, OP_SHIFT_RIGHT, OP_BIT_AND, OP_BIT_OR, OP_BIT_XOR, OP_BIT_NEGATE, // logic OP_AND, OP_OR, OP_XOR, OP_NOT, // containment OP_IN, OP_MAX }; private: static GDExtensionVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX]; static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX]; public: Variant(); Variant(std::nullptr_t n) : Variant() {} explicit Variant(GDExtensionConstVariantPtr native_ptr); Variant(const Variant &other); Variant(Variant &&other); Variant(bool v); Variant(int64_t v); Variant(int32_t v) : Variant(static_cast(v)) {} Variant(uint32_t v) : Variant(static_cast(v)) {} Variant(uint64_t v) : Variant(static_cast(v)) {} Variant(double v); Variant(float v) : Variant((double)v) {} Variant(const String &v); Variant(const char *v) : Variant(String(v)) {} Variant(const char16_t *v) : Variant(String(v)) {} Variant(const char32_t *v) : Variant(String(v)) {} Variant(const wchar_t *v) : Variant(String(v)) {} Variant(const Vector2 &v); Variant(const Vector2i &v); Variant(const Rect2 &v); Variant(const Rect2i &v); Variant(const Vector3 &v); Variant(const Vector3i &v); Variant(const Transform2D &v); Variant(const Vector4 &v); Variant(const Vector4i &v); Variant(const Plane &v); Variant(const Quaternion &v); Variant(const godot::AABB &v); Variant(const Basis &v); Variant(const Transform3D &v); Variant(const Projection &v); Variant(const Color &v); Variant(const StringName &v); Variant(const NodePath &v); Variant(const godot::RID &v); Variant(const ObjectID &v); Variant(const Object *v); Variant(const Callable &v); Variant(const Signal &v); Variant(const Dictionary &v); Variant(const Array &v); Variant(const PackedByteArray &v); Variant(const PackedInt32Array &v); Variant(const PackedInt64Array &v); Variant(const PackedFloat32Array &v); Variant(const PackedFloat64Array &v); Variant(const PackedStringArray &v); Variant(const PackedVector2Array &v); Variant(const PackedVector3Array &v); Variant(const PackedColorArray &v); ~Variant(); operator bool() const; operator int64_t() const; operator int32_t() const; operator uint64_t() const; operator uint32_t() const; operator double() const; operator float() const; operator String() const; operator Vector2() const; operator Vector2i() const; operator Rect2() const; operator Rect2i() const; operator Vector3() const; operator Vector3i() const; operator Transform2D() const; operator Vector4() const; operator Vector4i() const; operator Plane() const; operator Quaternion() const; operator godot::AABB() const; operator Basis() const; operator Transform3D() const; operator Projection() const; operator Color() const; operator StringName() const; operator NodePath() const; operator godot::RID() const; operator ObjectID() const; operator Object *() const; operator Callable() const; operator Signal() const; operator Dictionary() const; operator Array() const; operator PackedByteArray() const; operator PackedInt32Array() const; operator PackedInt64Array() const; operator PackedFloat32Array() const; operator PackedFloat64Array() const; operator PackedStringArray() const; operator PackedVector2Array() const; operator PackedVector3Array() const; operator PackedColorArray() const; Variant &operator=(const Variant &other); Variant &operator=(Variant &&other); bool operator==(const Variant &other) const; bool operator!=(const Variant &other) const; bool operator<(const Variant &other) const; void call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error); template Variant call(const StringName &method, Args... args) { Variant result; GDExtensionCallError error; std::array call_args = { Variant(args)... }; call(method, call_args.data(), call_args.size(), result, error); return result; } static void call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error); template static Variant call_static(Variant::Type type, const StringName &method, Args... args) { Variant result; GDExtensionCallError error; std::array call_args = { Variant(args)... }; call_static(type, method, call_args.data(), call_args.size(), result, error); return result; } static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid); void set(const Variant &key, const Variant &value, bool *r_valid = nullptr); void set_named(const StringName &name, const Variant &value, bool &r_valid); void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob); void set_keyed(const Variant &key, const Variant &value, bool &r_valid); Variant get(const Variant &key, bool *r_valid = nullptr) const; Variant get_named(const StringName &name, bool &r_valid) const; Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const; Variant get_keyed(const Variant &key, bool &r_valid) const; bool in(const Variant &index, bool *r_valid = nullptr) const; bool iter_init(Variant &r_iter, bool &r_valid) const; bool iter_next(Variant &r_iter, bool &r_valid) const; Variant iter_get(const Variant &r_iter, bool &r_valid) const; Variant::Type get_type() const; bool has_method(const StringName &method) const; bool has_key(const Variant &key, bool *r_valid = nullptr) const; static bool has_member(Variant::Type type, const StringName &member); uint32_t hash() const; uint32_t recursive_hash(int recursion_count) const; bool hash_compare(const Variant &variant) const; bool booleanize() const; String stringify() const; Variant duplicate(bool deep = false) const; static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst); static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst); static String get_type_name(Variant::Type type); static bool can_convert(Variant::Type from, Variant::Type to); static bool can_convert_strict(Variant::Type from, Variant::Type to); void clear(); }; struct VariantHasher { static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } }; struct VariantComparator { static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); } }; template String vformat(const String &p_text, const VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. Array args_array; args_array.resize(sizeof...(p_args)); for (uint32_t i = 0; i < sizeof...(p_args); i++) { args_array[i] = args[i]; } return p_text % args_array; } } // namespace godot #endif // GODOT_VARIANT_HPP