/*************************************************************************/ /* GodotGlobal.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_GLOBAL_HPP #define GODOT_GLOBAL_HPP #include "Array.hpp" #include "String.hpp" #include namespace godot { extern "C" const godot_gdnative_core_api_struct *api; extern "C" const godot_gdnative_core_1_1_api_struct *core_1_1_api; extern "C" const godot_gdnative_core_1_2_api_struct *core_1_2_api; extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api; extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api; extern "C" const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api; extern "C" const godot_gdnative_ext_android_api_struct *android_api; extern "C" const godot_gdnative_ext_arvr_api_struct *arvr_api; extern "C" const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api; extern "C" const godot_gdnative_ext_net_api_struct *net_api; extern "C" const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api; extern "C" const void *gdnlib; class Godot { public: static void print(const String &message); static void print_warning(const String &description, const String &function, const String &file, int line); static void print_error(const String &description, const String &function, const String &file, int line); static void gdnative_init(godot_gdnative_init_options *o); static void gdnative_terminate(godot_gdnative_terminate_options *o); static void nativescript_init(void *handle); static void nativescript_terminate(void *handle); static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time); template static void print(const String &fmt, Args... values) { print(fmt.format(Array::make(values...))); } }; struct _RegisterState { static void *nativescript_handle; static int language_index; }; } // namespace godot #endif