#ifndef DEFS_H #define DEFS_H namespace godot { enum Error { OK, FAILED, ///< Generic fail error ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet ERR_UNAUTHORIZED, ///< Missing credentials for requested resource ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) ERR_OUT_OF_MEMORY, ///< Out of memory ERR_FILE_NOT_FOUND, ERR_FILE_BAD_DRIVE, ERR_FILE_BAD_PATH, ERR_FILE_NO_PERMISSION, // (10) ERR_FILE_ALREADY_IN_USE, ERR_FILE_CANT_OPEN, ERR_FILE_CANT_WRITE, ERR_FILE_CANT_READ, ERR_FILE_UNRECOGNIZED, // (15) ERR_FILE_CORRUPT, ERR_FILE_MISSING_DEPENDENCIES, ERR_FILE_EOF, ERR_CANT_OPEN, ///< Can't open a resource/socket/file ERR_CANT_CREATE, // (20) ERR_QUERY_FAILED, ERR_ALREADY_IN_USE, ERR_LOCKED, ///< resource is locked ERR_TIMEOUT, ERR_CANT_CONNECT, // (25) ERR_CANT_RESOLVE, ERR_CONNECTION_ERROR, ERR_CANT_AQUIRE_RESOURCE, ERR_CANT_FORK, ERR_INVALID_DATA, ///< Data passed is invalid (30) ERR_INVALID_PARAMETER, ///< Parameter passed is invalid ERR_ALREADY_EXISTS, ///< When adding, item already exists ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist ERR_DATABASE_CANT_READ, ///< database is full ERR_DATABASE_CANT_WRITE, ///< database is full (35) ERR_COMPILATION_FAILED, ERR_METHOD_NOT_FOUND, ERR_LINK_FAILED, ERR_SCRIPT_FAILED, ERR_CYCLIC_LINK, // (40) ERR_INVALID_DECLARATION, ERR_DUPLICATE_SYMBOL, ERR_PARSE_ERROR, ERR_BUSY, ERR_SKIP, // (45) ERR_HELP, ///< user requested help!! ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above }; } // @Todo error handling stuff here plz // @Todo as well as real_t #ifndef ERR_PRINT #define ERR_PRINT(msg) #endif #endif // DEFS_H