/*************************************************************************/ /* class_db.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CLASS_DB_HPP #define CLASS_DB_HPP #include #include #include #include #include #include #include #include #include namespace godot { struct MethodDefinition { const char *name = nullptr; std::list args; MethodDefinition() {} MethodDefinition(const char *p_name) : name(p_name) {} }; MethodDefinition D_METHOD(const char *p_name); MethodDefinition D_METHOD(const char *p_name, const char *p_arg1); template MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, Args... args) { MethodDefinition md = D_METHOD(p_name, args...); md.args.push_front(p_arg1); return md; } class ClassDB { static GDNativeInitializationLevel current_level; friend class godot::GDExtensionBinding; public: struct PropertySetGet { int index; const char *setter; const char *getter; MethodBind *_setptr; MethodBind *_getptr; Variant::Type type; }; struct ClassInfo { const char *name = nullptr; const char *parent_name = nullptr; GDNativeInitializationLevel level = GDNATIVE_INITIALIZATION_SCENE; std::unordered_map method_map; std::unordered_map signal_map; std::list method_order; GDExtensionClassInstancePtr (*constructor)(void *data); std::unordered_map virtual_methods; void (*destructor)(void *data, GDExtensionClassInstancePtr ptr); void (*object_instance)(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance); std::unordered_map property_setget; std::list property_list; std::unordered_map> constant_map; // String in pair is enum name. std::list constant_order; ClassInfo *parent_ptr = nullptr; }; private: static std::unordered_map classes; static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount); public: template static void register_class(); template static MethodBind *bind_method(N p_method_name, M p_method); template static MethodBind *bind_vararg_method(uint32_t p_flags, const char *p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const std::vector &p_default_args = std::vector{}, bool p_return_nil_is_variant = true); static void add_property(const char *p_class, const PropertyInfo &p_pinfo, const char *p_setter, const char *p_getter, int p_index = -1); static void add_signal(const char *p_class, const MethodInfo &p_signal); static void bind_integer_constant(const char *p_class, const char *p_enum, const char *p_name, GDNativeInt p_constant); static void bind_virtual_method(const char *p_class, const char *p_method, GDNativeExtensionClassCallVirtual p_call); static MethodBind *get_method(const char *p_class, const char *p_method); static GDNativeExtensionClassCallVirtual get_virtual_func(void *p_userdata, const char *p_name); static void initialize(GDNativeInitializationLevel p_level); static void deinitialize(GDNativeInitializationLevel p_level); }; #define BIND_CONSTANT(m_constant) \ ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant); #define BIND_ENUM_CONSTANT(m_constant) \ ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant); #define BIND_VIRTUAL_METHOD(m_class, m_method) \ { \ auto ___call##m_method = [](GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr p_ret) -> void { \ call_with_ptr_args(reinterpret_cast(p_instance), &m_class::m_method, p_args, p_ret); \ }; \ ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, ___call##m_method); \ } template void ClassDB::register_class() { ClassInfo cl; cl.name = T::get_class_static(); cl.parent_name = T::get_parent_class_static(); cl.level = current_level; cl.constructor = T::create; cl.destructor = T::free; cl.object_instance = T::set_object_instance; classes[cl.name] = cl; if (classes.find(cl.parent_name) != classes.end()) { cl.parent_ptr = &classes[cl.parent_name]; } T::initialize_class(); } template MethodBind *ClassDB::bind_method(N p_method_name, M p_method) { MethodBind *bind = create_method_bind(p_method); return bind_methodfi(0, bind, p_method_name, nullptr, 0); } template MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, const char *p_name, M p_method, const MethodInfo &p_info, const std::vector &p_default_args, bool p_return_nil_is_variant) { MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant); ERR_FAIL_COND_V(!bind, nullptr); bind->set_name(p_name); bind->set_default_arguments(p_default_args); const char *instance_type = bind->get_instance_class(); std::unordered_map::iterator type_it = classes.find(instance_type); if (type_it == classes.end()) { memdelete(bind); ERR_FAIL_V_MSG(nullptr, "Class doesn't exist."); } ClassInfo &type = type_it->second; if (type.method_map.find(p_name) != type.method_map.end()) { memdelete(bind); ERR_FAIL_V_MSG(nullptr, "Binding duplicate method."); } type.method_map[p_name] = bind; type.method_order.push_back(bind); return bind; } } // namespace godot #endif // ! CLASS_DB_HPP