/*************************************************************************/ /* pair.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PAIR_HPP #define PAIR_HPP namespace godot { template struct Pair { F first; S second; Pair() : first(), second() { } Pair(F p_first, const S &p_second) : first(p_first), second(p_second) { } }; template bool operator==(const Pair &pair, const Pair &other) { return (pair.first == other.first) && (pair.second == other.second); } template bool operator!=(const Pair &pair, const Pair &other) { return (pair.first != other.first) || (pair.second != other.second); } template struct PairSort { bool operator()(const Pair &A, const Pair &B) const { if (A.first != B.first) { return A.first < B.first; } return A.second < B.second; } }; template struct KeyValue { const K key; V value; void operator=(const KeyValue &p_kv) = delete; _FORCE_INLINE_ KeyValue(const KeyValue &p_kv) : key(p_kv.key), value(p_kv.value) { } _FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) : key(p_key), value(p_value) { } }; template bool operator==(const KeyValue &pair, const KeyValue &other) { return (pair.key == other.key) && (pair.value == other.value); } template bool operator!=(const KeyValue &pair, const KeyValue &other) { return (pair.key != other.key) || (pair.value != other.value); } template struct KeyValueSort { bool operator()(const KeyValue &A, const KeyValue &B) const { return A.key < B.key; } }; } // namespace godot #endif // ! PAIR_HPP