#!/usr/bin/env python env = SConscript("../SConstruct") # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags # - CXXFLAGS are for C++-specific compilation flags # - CPPFLAGS are for pre-processor flags # - CPPDEFINES are for pre-processor defines # - LINKFLAGS are for linking flags # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") if env["target"] in ["editor", "template_debug"]: doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml")) sources.append(doc_data) if env["platform"] == "macos": library = env.SharedLibrary( "project/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format( env["platform"], env["target"], env["platform"], env["target"] ), source=sources, ) elif env["platform"] == "ios": if env["ios_simulator"]: library = env.StaticLibrary( "project/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]), source=sources, ) else: library = env.StaticLibrary( "project/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]), source=sources, ) else: library = env.SharedLibrary( "project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), source=sources, ) env.NoCache(library) Default(library)