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@ -74,14 +74,10 @@ so formatting is done before your changes are submitted.
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## Getting started
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## Getting started
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You need `scons` a C++ compiler to start.
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You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html#building-for-target-platforms).
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- On most OSes, once you've installed Python, run `pip install scons` to install scons.
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Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
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- You can install MinGW-64 using the setup instructions from [the VSCode C++ Getting Started page]([https://code.visualstudio.com/docs/cpp/config-mingw](https://code.visualstudio.com/docs/cpp/config-mingw#_installing-the-mingww64-toolchain)).
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If you're on Windows, make sure you restart your shell/terminal/IDE after both installations.
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It's a bit similar to what it was for 3.x but also a bit different.
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This new approach is much more akin to how core Godot modules are structured.
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This new approach is much more akin to how core Godot modules are structured.
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Compiling this repository generates a static library to be linked with your shared lib,
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Compiling this repository generates a static library to be linked with your shared lib,
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