Compare commits

...

4 Commits

Author SHA1 Message Date
Ding, Zhehang "Eox c2246dae07
Merge 826c50e162 into 1c19d627aa 2023-12-23 13:58:58 +03:00
David Snopek 1c19d627aa
Merge pull request #1340 from aaronfranke/really-packed
Add PackedRealArray as an alias for PackedFloat(32/64)Array
2023-12-20 08:25:42 -06:00
Aaron Franke 646c71c277
Add PackedRealArray as an alias for PackedFloat(32/64)Array 2023-12-19 04:44:05 -06:00
Zhehang Ding 826c50e162 Export cmake target config to build directory 2023-02-15 23:40:38 -08:00
3 changed files with 35 additions and 0 deletions

View File

@ -214,3 +214,27 @@ set_target_properties(${PROJECT_NAME}
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
OUTPUT_NAME "${OUTPUT_NAME}"
)
install(TARGETS ${PROJECT_NAME} EXPORT godot_cpp_targets)
# Export the target to the build directory.
# The target then can be imported by another cmake project like this:
# find_package(godot-cpp CONFIG REQUIRED)
#
# add_library(libfoo SHARED)
# set_target_properties(libfoo PROPERTIES POSITION_INDEPENDENT_CODE ON)
# target_link_libraries(libfoo PUBLIC godot::godot-cpp)
#
# And user provides the build directory to cmake:
# -DCMAKE_PREFIX_PATH=<absolute-path-to-godot-cpp-build-dir>.
export(EXPORT godot_cpp_targets
FILE "${PROJECT_BINARY_DIR}/cmake/godot-cpp.cmake"
NAMESPACE godot::
)
include(CMakePackageConfigHelpers)
configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/config.cmake.in
"${PROJECT_BINARY_DIR}/cmake/godot-cpp-config.cmake"
INSTALL_DESTINATION "lib/cmake/godot-cpp"
)

5
cmake/config.cmake.in Normal file
View File

@ -0,0 +1,5 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/godot-cpp.cmake")
check_required_components(godot-cpp)

View File

@ -356,6 +356,12 @@ String vformat(const String &p_text, const VarArgs... p_args) {
#include <godot_cpp/variant/builtin_vararg_methods.hpp>
#ifdef REAL_T_IS_DOUBLE
using PackedRealArray = PackedFloat64Array;
#else
using PackedRealArray = PackedFloat32Array;
#endif // REAL_T_IS_DOUBLE
} // namespace godot
#endif // GODOT_VARIANT_HPP