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nightblade9 e2048d284f
Merge bda682b9e7 into dd62b9685f 2024-01-07 23:53:42 +00:00
nightblade9 bda682b9e7
Update README.md with basic pre-requisites 2024-01-07 18:53:34 -05:00
1 changed files with 6 additions and 2 deletions

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@ -74,10 +74,14 @@ so formatting is done before your changes are submitted.
## Getting started ## Getting started
You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html#building-for-target-platforms). You need `scons` a C++ compiler to start.
Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different. - On most OSes, once you've installed Python, run `pip install scons` to install scons.
- You can install MinGW-64 using the setup instructions from [the VSCode C++ Getting Started page]([https://code.visualstudio.com/docs/cpp/config-mingw](https://code.visualstudio.com/docs/cpp/config-mingw#_installing-the-mingww64-toolchain)).
If you're on Windows, make sure you restart your shell/terminal/IDE after both installations.
It's a bit similar to what it was for 3.x but also a bit different.
This new approach is much more akin to how core Godot modules are structured. This new approach is much more akin to how core Godot modules are structured.
Compiling this repository generates a static library to be linked with your shared lib, Compiling this repository generates a static library to be linked with your shared lib,