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3 Commits

Author SHA1 Message Date
Slawomir Grabowski 072c576a82
Merge 6b02a58e5a into dd62b9685f 2024-01-08 23:35:32 +02:00
Slawomir Grabowski 6b02a58e5a Merge remote-tracking branch 'godot/master' into cmake-exporting-config 2023-12-23 08:41:06 +01:00
Slawomir Grabowski 79a0d64f8a CMake config exporting 2023-11-14 21:41:58 +01:00
2 changed files with 51 additions and 4 deletions

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@ -6,6 +6,7 @@
# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
# GODOT_CPP_INSTALL: Enables target install for exporting godot-cpp cmake configuration
# FLOAT_PRECISION: Floating-point precision level ("single", "double")
#
# Android cmake arguments
@ -43,6 +44,8 @@ project(godot-cpp LANGUAGES CXX)
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
option(GODOT_CPP_INSTALL "Enables target install for exporting godot-cpp cmake configuration" ON)
# Add path to modules
list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
@ -65,7 +68,7 @@ if(NOT DEFINED BITS)
endif()
# Input from user for GDExtension interface header and the API JSON file
set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
set(GODOT_GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE STRING "")
set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
@ -183,9 +186,10 @@ if (GODOT_CPP_SYSTEM_HEADERS)
endif ()
target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
include
${CMAKE_CURRENT_BINARY_DIR}/gen/include
${GODOT_GDEXTENSION_DIR}
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/gen/include>
$<BUILD_INTERFACE:${GODOT_GDEXTENSION_DIR}>
$<INSTALL_INTERFACE:include>
)
# Add the compile flags
@ -214,3 +218,43 @@ set_target_properties(${PROJECT_NAME}
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
OUTPUT_NAME "${OUTPUT_NAME}"
)
if ($CACHE{GODOT_CPP_INSTALL})
install(TARGETS ${PROJECT_NAME}
EXPORT GodotCppTargets
)
install(EXPORT GodotCppTargets
FILE GodotCppTargets.cmake
NAMESPACE godot::
DESTINATION lib/cmake/GodotCpp
)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/include/
DESTINATION include
)
install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/gen/include/
DESTINATION include
)
if (GODOT_GDEXTENSION_DIR AND EXISTS ${GODOT_GDEXTENSION_DIR})
install(DIRECTORY ${GODOT_GDEXTENSION_DIR}/
DESTINATION include
)
endif ()
include(CMakePackageConfigHelpers)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCppConfig.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/GodotCppConfig.cmake"
INSTALL_DESTINATION "lib/cmake/GodotCpp"
NO_SET_AND_CHECK_MACRO
NO_CHECK_REQUIRED_COMPONENTS_MACRO
)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/GodotCppConfig.cmake
DESTINATION lib/cmake/GodotCpp
)
endif ()

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@ -0,0 +1,3 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/GodotCppTargets.cmake")