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95aa0be56c
Author | SHA1 | Date |
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Lukas Tenbrink | 95aa0be56c |
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@ -61,10 +61,6 @@ class Wrapped {
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thread_local static const StringName *_constructing_extension_class_name;
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thread_local static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
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#ifdef HOT_RELOAD_ENABLED
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thread_local static GDExtensionObjectPtr _constructing_recreate_owner;
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#endif
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template <typename T>
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_ALWAYS_INLINE_ static void _set_construct_info() {
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_constructing_extension_class_name = T::_get_extension_class_name();
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@ -75,6 +71,15 @@ protected:
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virtual bool _is_extension_class() const { return false; }
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static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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#ifdef HOT_RELOAD_ENABLED
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struct RecreateInstance {
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GDExtensionClassInstancePtr wrapper;
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GDExtensionObjectPtr owner;
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RecreateInstance *next;
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};
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inline static RecreateInstance *recreate_instance = nullptr;
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#endif
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void _notification(int p_what) {}
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bool _set(const StringName &p_name, const Variant &p_property) { return false; }
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bool _get(const StringName &p_name, Variant &r_property) const { return false; }
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@ -129,8 +129,9 @@ private:
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static GDExtensionClassInstancePtr _recreate_instance_func(void *data, GDExtensionObjectPtr obj) {
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if constexpr (!std::is_abstract_v<T>) {
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#ifdef HOT_RELOAD_ENABLED
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Wrapped::_constructing_recreate_owner = obj;
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T *new_instance = (T *)memalloc(sizeof(T));
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Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance };
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Wrapped::recreate_instance = &recreate_data;
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memnew_placement(new_instance, T);
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return new_instance;
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#else
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@ -224,7 +224,7 @@ struct _NO_DISCARD_ Basis {
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operator Quaternion() const { return get_quaternion(); }
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static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
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static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
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Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); }
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Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
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@ -42,10 +42,6 @@ namespace godot {
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thread_local const StringName *Wrapped::_constructing_extension_class_name = nullptr;
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thread_local const GDExtensionInstanceBindingCallbacks *Wrapped::_constructing_class_binding_callbacks = nullptr;
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#ifdef HOT_RELOAD_ENABLED
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thread_local GDExtensionObjectPtr Wrapped::_constructing_recreate_owner = nullptr;
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#endif
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const StringName *Wrapped::_get_extension_class_name() {
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return nullptr;
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}
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@ -59,14 +55,25 @@ void Wrapped::_postinitialize() {
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Wrapped::Wrapped(const StringName p_godot_class) {
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#ifdef HOT_RELOAD_ENABLED
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if (unlikely(Wrapped::_constructing_recreate_owner)) {
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_owner = Wrapped::_constructing_recreate_owner;
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Wrapped::_constructing_recreate_owner = nullptr;
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} else
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#endif
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{
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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if (unlikely(Wrapped::recreate_instance)) {
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RecreateInstance *recreate_data = Wrapped::recreate_instance;
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RecreateInstance *previous = nullptr;
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while (recreate_data) {
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if (recreate_data->wrapper == this) {
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_owner = recreate_data->owner;
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if (previous) {
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previous->next = recreate_data->next;
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} else {
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Wrapped::recreate_instance = recreate_data->next;
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}
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return;
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}
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previous = recreate_data;
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recreate_data = recreate_data->next;
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}
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}
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#endif
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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if (_constructing_extension_class_name) {
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godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(_constructing_extension_class_name), this);
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@ -1037,15 +1037,12 @@ void Basis::rotate_sh(real_t *p_values) {
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p_values[8] = d4 * s_scale_dst4;
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}
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Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {
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Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V_MSG(p_target.is_zero_approx(), Basis(), "The target vector can't be zero.");
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ERR_FAIL_COND_V_MSG(p_up.is_zero_approx(), Basis(), "The up vector can't be zero.");
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#endif
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Vector3 v_z = p_target.normalized();
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if (!p_use_model_front) {
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v_z = -v_z;
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}
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Vector3 v_z = -p_target.normalized();
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Vector3 v_x = p_up.cross(v_z);
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other.");
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