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7724999a76
Author | SHA1 | Date |
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Slawomir Grabowski | 7724999a76 | |
Rémi Verschelde | 0ddef6ed96 | |
Rémi Verschelde | 64529361b4 | |
Rémi Verschelde | edf1637c2c | |
nightblade9 | ee169b201b | |
Daylily-Zeleen | bd40a94424 | |
A Thousand Ships | f037a697eb | |
Slawomir Grabowski | 6b02a58e5a | |
Slawomir Grabowski | 79a0d64f8a |
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@ -6,6 +6,7 @@
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# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# GODOT_CPP_INSTALL: Enables target install for exporting godot-cpp cmake configuration
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# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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#
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# Android cmake arguments
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@ -43,6 +44,8 @@ project(godot-cpp LANGUAGES CXX)
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option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
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option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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option(GODOT_CPP_INSTALL "Enables target install for exporting godot-cpp cmake configuration" ON)
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# Add path to modules
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list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
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@ -65,7 +68,7 @@ if(NOT DEFINED BITS)
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endif()
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# Input from user for GDExtension interface header and the API JSON file
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set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
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set(GODOT_GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
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@ -183,9 +186,10 @@ if (GODOT_CPP_SYSTEM_HEADERS)
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endif ()
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target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
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include
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${CMAKE_CURRENT_BINARY_DIR}/gen/include
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${GODOT_GDEXTENSION_DIR}
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/gen/include>
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$<BUILD_INTERFACE:${GODOT_GDEXTENSION_DIR}>
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$<INSTALL_INTERFACE:include>
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)
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# Add the compile flags
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@ -214,3 +218,43 @@ set_target_properties(${PROJECT_NAME}
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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OUTPUT_NAME "${OUTPUT_NAME}"
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)
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if ($CACHE{GODOT_CPP_INSTALL})
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install(TARGETS ${PROJECT_NAME}
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EXPORT GodotCppTargets
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)
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install(EXPORT GodotCppTargets
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FILE GodotCppTargets.cmake
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NAMESPACE godot::
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DESTINATION lib/cmake/GodotCpp
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)
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install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/include/
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DESTINATION include
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)
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install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/gen/include/
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DESTINATION include
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)
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if (GODOT_GDEXTENSION_DIR AND EXISTS ${GODOT_GDEXTENSION_DIR})
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install(DIRECTORY ${GODOT_GDEXTENSION_DIR}/
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DESTINATION include
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)
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endif ()
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include(CMakePackageConfigHelpers)
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configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCppConfig.cmake.in
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"${CMAKE_CURRENT_BINARY_DIR}/GodotCppConfig.cmake"
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INSTALL_DESTINATION "lib/cmake/GodotCpp"
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NO_SET_AND_CHECK_MACRO
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NO_CHECK_REQUIRED_COMPONENTS_MACRO
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)
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install(FILES
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${CMAKE_CURRENT_BINARY_DIR}/GodotCppConfig.cmake
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DESTINATION lib/cmake/GodotCpp
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)
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endif ()
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@ -74,7 +74,10 @@ so formatting is done before your changes are submitted.
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## Getting started
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It's a bit similar to what it was for 3.x but also a bit different.
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You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms).
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Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
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This new approach is much more akin to how core Godot modules are structured.
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Compiling this repository generates a static library to be linked with your shared lib,
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@ -1778,9 +1778,9 @@ def generate_global_constant_binds(api, output_dir):
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continue
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if enum_def["is_bitfield"]:
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header.append(f'VARIANT_BITFIELD_CAST(godot::{enum_def["name"]});')
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header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
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else:
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header.append(f'VARIANT_ENUM_CAST(godot::{enum_def["name"]});')
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header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
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# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
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header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")
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@ -2433,6 +2433,7 @@ def get_operator_id_name(op):
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"unary-": "negate",
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"unary+": "positive",
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"%": "module",
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"**": "power",
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"<<": "shift_left",
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">>": "shift_right",
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"&": "bit_and",
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@ -0,0 +1,3 @@
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@PACKAGE_INIT@
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include("${CMAKE_CURRENT_LIST_DIR}/GodotCppTargets.cmake")
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@ -122,6 +122,7 @@ public:
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OP_NEGATE,
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OP_POSITIVE,
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OP_MODULE,
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OP_POWER,
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// bitwise
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OP_SHIFT_LEFT,
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OP_SHIFT_RIGHT,
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