Commit Graph

11 Commits (godot-4.1.4-stable)

Author SHA1 Message Date
Fabio Alessandrelli 670c4d0eac [SCons] Split `targets.py`, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.

The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.

(cherry picked from commit 16df4bff30)
2024-03-11 13:06:57 -05:00
David Snopek 4b63d795e4
Merge pull request #1373 from dsnopek/4.1-cherrypicks-7
Cherry-picks for the godot-cpp 4.1 branch - 7th batch
2024-02-16 09:37:17 -06:00
ArchLinus 82475b215b Add an error message if android NDK is not installed
(cherry picked from commit 718d0baea3)
2024-01-22 15:53:49 -06:00
DmitriySalnikov 51aeda7437 [Scons] Set the minimum Android API level to 21
(cherry picked from commit 79d2a9c456)
2024-01-22 15:53:49 -06:00
Fredia Huya-Kouadio 29335d8f5c Update the environment variables used to access the Android NDK toolchain
(cherry picked from commit 86dbd5fa0d)
2023-11-13 13:00:24 -06:00
DmitriySalnikov dd8e1def67 [SCons] Fixed crashes in several scripts
(cherry picked from commit 0e5975dd26)
2023-09-19 21:23:20 -05:00
Adam Scott 7a9b323931 Add platform macros
(cherry picked from commit 9d9f4279ed)
2023-08-10 09:09:14 -05:00
bruvzg 6e7a24d390
Fix Android build on macOS. 2022-11-10 15:20:15 +02:00
Fabio Alessandrelli 2bf983e638 [SCons] Add "optimize" and "debug_symbols" options
optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False

optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
Fabio Alessandrelli 0943dfc34a [CI] Fix Android builds after GH container update. 2022-07-28 06:30:04 +02:00
Fabio Alessandrelli 93f2091185 [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00