Commit Graph

24 Commits (fa698ddd120f836da3f6e901147837b30d829521)

Author SHA1 Message Date
Rémi Verschelde 0b050442da headers: Sync with upstream commit 3e9ead0 (4.0-alpha7) 2022-04-29 19:57:26 +02:00
Rémi Verschelde 24f5cd2d48 Color: Rename to_srgb/to_linear to include base color space
Counterpart to https://github.com/godotengine/godot/pull/60199.
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
bruvzg 057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
bruvzg 28027394f5
Add support for static method bindings. 2022-03-22 16:06:13 +02:00
bruvzg 93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
bruvzg 817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
Rémi Verschelde c4f12ccc3c Remove godot-headers submodule, copy files directly
With the new GDExtension API, the headers are just two files, one of
which is generated and needs to always be kept in sync with the Godot
engine version.

So there's little practical use for using godot-headers as a submodule
anymore, and it only makes godot-cpp updates more cumbersome.

Custom headers (i.e. a custom API JSON) can still be used by passing
the `headers_dir` SCons option.
2022-03-15 10:19:07 +01:00
Rémi Verschelde b6c18d489d headers: Sync with upstream commit f470979 (4.0-alpha4) 2022-03-08 16:15:07 +01:00
Rémi Verschelde 8ead641b08 headers: Sync with upstream commit 256069e (4.0-alpha3) 2022-02-23 09:13:12 +01:00
Rémi Verschelde 75b180d2cd
headers: Sync with upstream commit 79077e6 (4.0-alpha2) 2022-02-09 16:46:48 +01:00
Bastiaan Olij 4e2411ad98 headers: Sync with upstream commit 9f5c18c 2022-01-27 09:56:46 +11:00
Rémi Verschelde 2ce688d2ad
headers: Sync with upstream commit 31a7ddb (4.0-alpha1) 2022-01-23 23:28:40 +01:00
Rémi Verschelde 02d98387a1
headers: Sync with upstream commit fcc2648 2022-01-07 14:29:15 +01:00
Gilles Roudière 3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij b008810c01 Implementing dictionary operators 2021-11-23 19:44:53 +11:00
Rémi Verschelde 7d01234211
headers: Sync with upstream commit 3abb5a9 2021-11-04 15:43:03 +01:00
Bastiaan Olij 5148aad3d4 headers: Sync with upstream commit 92a2380 2021-10-25 20:27:03 +11:00
Rémi Verschelde c7fc804112
headers: Sync with upstream commit a4e1a07 2021-10-16 17:36:37 +02:00
Bastiaan Olij 68ebc9b2a8 Changed over to proper godot-headers 2021-09-27 23:08:12 +10:00
Rémi Verschelde 402e33a7dc
headers: Track tag godot-3.3.3-stable 2021-09-26 13:20:50 +02:00
Rémi Verschelde dfee6f0ca4
headers: Track tag godot-3.3.2-stable 2021-05-25 15:01:57 +02:00
Bastiaan Olij 87e97cb85e Move godot-headers forward to 3.3-stable 2021-05-04 12:18:34 +10:00
Rémi Verschelde 1b224d530d headers: Track tag godot-3.2.3-stable 2021-02-26 10:08:55 +01:00
Rémi Verschelde b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00