Thaddeus Crews
c35e7545b7
Integrate `.pre-commit-config.yaml`
...
(cherry picked from commit e0d363aad8
)
2024-07-17 09:17:36 -05:00
bruvzg
29b34d92bb
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.
2023-11-09 20:01:59 +02:00
David Snopek
1fd3f82d3a
Add automated tests that run a GDExtension (rather than just building it)
2023-05-17 14:08:12 -05:00
Fabio Alessandrelli
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
...
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
2022-10-04 16:05:40 +02:00
bruvzg
0ee980abae
Rename OSX to macOS.
2022-07-20 11:01:47 +03:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator
2022-02-26 15:04:11 -06:00
bruvzg
b6b64bcd70
[macOS] Restore demo library output names.
2022-02-14 08:57:35 +02:00
Fabio Alessandrelli
dcc52f4321
Library SCons boilerplate to build projects.
...
Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.
Convert the project test file to work as submodule, add it to CI
Run with:
```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
bruvzg
a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file.
2022-01-11 10:42:04 +02:00
Bastiaan Olij
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
Bastiaan Olij
0f47ba54ee
Setup for building both debug and release build for side by side deployment
2021-09-29 10:47:08 +10:00
Bastiaan Olij
68ebc9b2a8
Changed over to proper godot-headers
2021-09-27 23:08:12 +10:00
Bastiaan Olij
df9164b9bd
Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files
2021-09-27 23:08:09 +10:00
George Marques
b3a4a2cf93
Add sample test project
2021-09-27 23:08:08 +10:00
Rémi Verschelde
407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17
2021-09-27 11:50:12 +02:00
Rémi Verschelde
b36df8f86c
Rename godot_headers to godot-headers to match upstream rename
...
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
André Sousa
5f24388b04
Add -std:c++17 flag on test windows build
2021-02-14 20:41:59 -03:00
O01eg
279d63d6c5
Run script test
2021-02-07 00:13:58 +03:00
O01eg
d6101538e6
Test build GNnative library in CI
2021-02-06 23:08:13 +03:00